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Turin, Italy
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Software Developer, former Xenonauts developer
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Giovanni changed their profile photo
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Backed! As a former member of the team, I know personally how much passion Chris and the whole team at Goldhawk are putting into the making of Xenonauts.. I sincerely hope that the general public will be able to feel it too and reward you guys with a solid pledge! Let's go get funded now!
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That's great news! I would totally buy a sequel to Xenonauts! That would finally let me play the game with a fresh start, not already knowing exactly what is going on under the hood Too bad I can only be a backer this time, back into the development team were good times :')
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[1.5 air combat] captured alien spacecraft
Giovanni replied to ignx123's topic in Xenonauts Bug Reports / Troubleshooting
I'll look at them, thanks! -
[1.5 air combat] captured alien spacecraft
Giovanni replied to ignx123's topic in Xenonauts Bug Reports / Troubleshooting
I'd really need some more info about this bug to solve it.. Did anything unusual happen before you found out this bug? Some air combats (autoresolved/manually fighted)? Do you happen to have a savegame from earlier in your gameplay (with all human aircrafts)? Thanks! -
Stable V1.51 Released on all platforms!
Giovanni replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Yes, it requires the steam api dll to be present on the same folder as the executable, but this is only used if you want to use the Steam Workshop to sync your mods. It should work fine without having Steam installed! -
[v1.05 Stable Candidate 4] Loadout crash
Giovanni replied to legit1337's topic in Xenonauts Bug Reports / Troubleshooting
Fixed, thanks for the report! -
Xenonauts V1.5 Stable CANDIDATE 2 (4 Dec) released!
Giovanni replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Yes, that was happening before this change. Now the event order is: Soldiers gets shot by Alien in Alien-Turn -> took damage and got a bleeding wound. -> Alien-Turn ends -> Player-Turn starts -> bleeding warning is shown -> time to stop it -> (at turn end) bleeding damage is applied. -
Xenonauts V1.5 Stable CANDIDATE 2 (4 Dec) released!
Giovanni replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
You sure is the bleeding that actually happened at the beginning of the turn? the message still appears at the beginning of the turn (in fact with this update it should read "soldier X will take Y damage at end of turn") but the HP decrease is done at the end, right after you click the end turn button -
Xenonauts V1.5 Stable CANDIDATE 2 (4 Dec) released!
Giovanni replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Can you explain the issue? (better if you post a thread in the bug forum, so we don't go offtopic here)