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Zach last won the day on August 17 2023
Zach had the most liked content!
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Seattle, WA
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Manufacturing
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[V1.31 - General] New interceptor doesn't come with full armor
Zach replied to Zach's topic in Xenonauts-2 Bug Reports
Yeah dude. I could have flow the plane to the other base in 8 hours xD -
Well.... with the proper armor, you can actually get 112 TU xD
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[V1.30 - Ground combat] Automed Module heals soldier first turn
Zach replied to Zach's topic in Xenonauts-2 Bug Reports
You know, it hasn't occurred in 1.30B. Perhaps it has been addressed. I saw it happen with one of my soldiers. Not sure if it was all of them, because I obviously left the ship before my turn was over xD user_day_154_crash_site_manual_save-214.json -
[V1.30 - Geoscape] UFO landed and text is overlapping
Zach replied to Zach's topic in Xenonauts-2 Bug Reports
I haven't come across this since I posted here, so maybe it's been resolved. I'll update this if I come across it again. I found the save. Before landing, I had the interceptors tail the UFO until it landed (I don't know if that is an intended mechanic). After landing, this is the save file immediately after it lands. Hopefully this gets you the data that you need to fix it. BEFORE LANDING.json AFTER LANDING.json -
Looks like every stat is supposed to be limited to 100 TU, but with the exosuit, soldiers can have over 100 TU.