Malkav Posted March 27, 2014 Share Posted March 27, 2014 I'm not sure if this is supposed to be guaranteed to work this way, but if you use a medpack on a downed soldier they don't die and instead become wounded at mission end as long as you "healed" them immediately after they were downed Quote Link to comment Share on other sites More sharing options...
Buatha Posted March 27, 2014 Share Posted March 27, 2014 I had a downed soldier, thinking they were dead, but they survived somehow. I didn't see a "Soldier is Unconscious/Dead" type of message, but I may have missed it. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted March 27, 2014 Share Posted March 27, 2014 That's probably a bug, but a very interesting bug. You see, once a solider goes below 0 HP they get a "saving throw" at the end of the mission. If they pass it, they keep living (if at 1 HP). This saving throw is modified by how below they are 0HP with -20HP being 0% chance of success. So, if you can "heal" a downed solider, they will always pass their saving throw which means you can stabilise a downed solider. I think if you can do that consistently, that "bug" should be relabelled as a feature. Quote Link to comment Share on other sites More sharing options...
kabill Posted March 27, 2014 Share Posted March 27, 2014 That's probably a bug, but a very interesting bug. You see, once a solider goes below 0 HP, they get a "saving throw" at the end of the mission. If they pass it, they keep living (if at 1 HP). This saving throw is modified by how below they are 0HP, with -20HP being 0% chance of success. So, if you can "heal" a downed solider, they will always pass their saving throw which means you can stabilise a downed solider. I think if you can do that consistently, that "bug" should be relabelled as a feature. Not sure it needs to be consistent. In fact, actually, it being consistent would be bad, since it would enable the player to go round stabilising all their soldiers before ending the mission. So it would be better if it didn't always work. Quote Link to comment Share on other sites More sharing options...
Malkav Posted March 27, 2014 Author Share Posted March 27, 2014 It doesn't work unless it is done in the next turn. You can't wait at all. I ran out of TU the first time I tried and the second (less important) soldier died at mission end, they also didn't have healing numbers above them Quote Link to comment Share on other sites More sharing options...
kabill Posted March 27, 2014 Share Posted March 27, 2014 Oh, in which case there's no problem. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted March 27, 2014 Share Posted March 27, 2014 Butr does it work every time, when you meet the conditions? Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted March 27, 2014 Share Posted March 27, 2014 No I had try this one lot of times and using medpack don't modify any chance of survivor. Quote Link to comment Share on other sites More sharing options...
Malkav Posted March 28, 2014 Author Share Posted March 28, 2014 Using a medpack on someone in the next turn hasn't failed yet. I'm not sure if I have found ridiculous luck in this matter or, this is working. One of my soldiers had this happen twice, and was at 50-60% health Quote Link to comment Share on other sites More sharing options...
Peabody Posted March 28, 2014 Share Posted March 28, 2014 (edited) So, is it for real, or does it only seem like it's doing something? Edited March 28, 2014 by Peabody Quote Link to comment Share on other sites More sharing options...
Malkav Posted March 28, 2014 Author Share Posted March 28, 2014 Well, I just shot my soldiers a bunch to see if it would happen again and it looks like it stopped working. Now all of my soldiers are coming back dead. Not sure if mission ending matters with survival chance, because I had defeated the aliens when they did survive, and didn't specifically kill with my soldiers. I did notice that some soldier corpses cause healing number and some do not Quote Link to comment Share on other sites More sharing options...
Commissar Pancakes Posted March 28, 2014 Share Posted March 28, 2014 Well, I just shot my soldiers a bunch to see if it would happen again and it looks like it stopped working. Now all of my soldiers are coming back dead. Oy! That's MY job! Find your own! Quote Link to comment Share on other sites More sharing options...
NaytchSG Posted March 29, 2014 Share Posted March 29, 2014 I love that I can revive accidentally stun-gassed soldiers with the med-pack, makes some of those bad grenade tosses less annoying. I think a random chance of a trooper pulling through is great. And it makes keeping a medic in the squad more valuable. Quote Link to comment Share on other sites More sharing options...
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