BlackObsidian Posted January 29, 2012 Share Posted January 29, 2012 I think everyone's experienced the issue with two-handed weapons where after completing one mission the weight of the weapon effectively doubles, usually bringing some kind of AP penalty in subsequent missions unless the soldier is particularly strong. Just wanted to flag its still present in V8.9 and ask whether its due to be fixed in V9? Its a minor issue and - for anyone who didn't know - can be fixed easily by going through the inventory for each solider and clicking on the weapon itself. That said, its a pain to have to do this for a dozen soldiers between each ground mission. Quote Link to comment Share on other sites More sharing options...
Matthew Posted January 29, 2012 Share Posted January 29, 2012 Someone reported this already and is in mantis. I always start the game with a rambo squadron (Machine guns without armor for everyone ). And the first turn of every ground combat starts very slowly. But after the first turn, they will get normal APs. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.