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[v8.62 Base Managment] Training center no longer available


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1. Now it costs per soldier. This means that you wont be able to mass-produce experienced troopers after paying one-time cost of building.

2. Saves space on base and reduces required manipulations. Thus saves player`s time and makes it less irritating.

3. A a room with a projector can`t train a soldier with all required skills, you know :) Assume that soldier is being sent to elite training centers equipped with everything required to improve his skills.

BTW, can we have a random increase per skill after completing training course/getting a promotion? +2 to all does not sound that well. 1-3 would be much more interesting, introducing variety and randomness.

Edited by Okim
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3. A a room with a projector can`t train a soldier with all required skills, you know Assume that soldier is being sent to elite training centers equipped with everything required to improve his skills.

I agree. This is reasonable. But then I am for what to send soldiers to train in specialized training centers. How it is implemented in the game UFO-ET.

Or develop and implement such a system may even better ;)

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I agree. This is reasonable. But then I am for what to send soldiers to train in specialized training centers. How it is implemented in the game UFO-ET.

Or develop and implement such a system may even better ;)

i don't ever recall UFO:ET having training centres, your troops gained xp from hits and kills, and on level up you could then distribute the points that came with the level up into any of the stats you want. i don't ever recall the training centre.

the only training centre i do recall is that of X-com apocalypse, and that tended to give randomish ability boosts based on the training type the solidier/hybrid did. (training for accuracy, strength etc, psi gyn for well... psionics)

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Basically the training system we had in mind didn't really add anything to the game, so we removed it. It was a fairly pointless layer of management that did nothing if it was not very powerful and replaced combat (which defeats the point of the game) if it was powerful enough to make a difference.

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