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Medal Types?


Chris

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The starting troops at the moment (which are basically slightly overpowered rookies) have around 50 - 60 bravery.

I don't see a bonus to bravery of maybe 3 or 4 points being "too powerful" if it is going to be limited to a specific enemy type as well as being unattainable to most troopers.

It would probably apply as long as that alien type is present in the mission, simply because it is easier to program that way.

I would even be tempted to add it to the morale bonus aura of an officer if he had the award.

Once the trooper is dead no one else will be able to get that medal again either so looking back at your record of the fallen will probably remind you of who that trooper was.

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Heh thought we left the too powerful bit after you elaborated that you did not mean damage. I dunno 3-4 points might be too powerful, not by itself but stacked with all the other medal bonuses.

It depends on how Chris balances everything. I'm just trying to advocate not trying to get too big bonuses, before we know anything about the balance, because that might harm the gameplay either by forcing you to "hunt" medals or by makeing some aspect ridicolously easy if you have a bunch of medals.

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That would definitely be for balancing, it depends really on what sort of level the troopers stats will normally go to as well as how easy it is to get medals.

If the bonus does pass out to others in the morale aura then it should be lower, if it is purely personal then it can be slightly higher.

Maybe 1 for bronze, 2 for silver and 3 for gold? That makes more sense for ranged bonus.

Higher versions of the medal bonus would also not stack with lower ones.

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AD: What if you make something incredibly awesome that the game doesnt recognize? would you rather have a manula ingame record or would you be pushing for patches with a medal for that unforseen siuation you just manged to acomplish?

Well that's wat this topic is for! Plusjust because we 'might' miss something doesn't mean we should scrap the entire idea. Obviously there is a limitation on what the game might be able to recognise, so medals for 'walking backwards 3 squares, doing a twist, and one shoting an alien' may not be able to get you that MJ Medal...

The starting troops at the moment (which are basically slightly overpowered rookies) have around 50 - 60 bravery.

I don't see a bonus to bravery of maybe 3 or 4 points being "too powerful" if it is going to be limited to a specific enemy type as well as being unattainable to most troopers.

It would probably apply as long as that alien type is present in the mission, simply because it is easier to program that way.

I would even be tempted to add it to the morale bonus aura of an officer if he had the award.

Once the trooper is dead no one else will be able to get that medal again either so looking back at your record of the fallen will probably remind you of who that trooper was.

I fear that by limiting it to only one alien type the bonus might get lose in the ether, and you might forget who got it.

Perhaps another way to do it would be to have a medal for the first person to get it and then ribbons for all those who get it after. They each get the same bonus though and the medal is just to distinguish who got it first

new one - kill an alien with every shot of a burst shot

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If you only get it once you are less likely to forget who got it than if he is just one of the 20 or 30 who have it.

If medals are used in this way then they would also need to be easily identifiable, probably on the soldier equip and inventory screens.

Giving everyone who kills an alien a reward and a bonus erodes the "special" feeling of the reward for me.

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I have taken the liberty of compiling almost every single medal name given into a list. My goal is to try to get all of us into a common ground and the improve from there.

First we have established that the leveling of the medal based on a star/pin system on top of the ribbon is placed once a second or subsequent award is received. Each medal can have its own specific threshold for receiving said subsequent awards. As such this will be a template

1st award = Medal/Ribbon

2dn Award = 1st silver star/pin on ribbon

3rd Award = 2nd silver

4th Award = 3rd silver

5th Award = 1st gold start/pin on ribbon

6th Award = 2nd gold

7th Award = 3rd gold

8th Award = 1st Platinum star/pin on ribbon

9th Award = 2nd Plat

10th or final Award = 3rd Plat.

So this will be a globalized leveling of ribbons as i believe almost everyone agreed it’s a fair system.

----------------------------------------------------------------------

Now the actual Medal/Ribbon

Fighters/Aircrafts:

Flying Ace Medal

Destroy certain number of UFOs

Flying Savior Medal

Destroy three UFO's in the air (Not crash landing) in a single combat ( or maybe multiple)

Dropships:

Xenonauts Campaign Medal

Carry out certain number of UFO ground assault missions.

Troopers:

Purple Heart Medal

This medal could be given for heroism there is a lot of ideas and the name could be change I am also a little iffy about it, after all i think every single unit is going go received it which is not bad, it just shows the game is brutal :D

Medal of Honor /Medal of Heroism

Kill 5 aliens in a single mission

Xenonauts Service Medal

Survive for X months

Service Ribbon Medal

Given to soldier for a specific number of missions they perform or have been a part of

Star of Gallantry Medal

Capture a certain number of aliens

Gallantry Medal

Capture certain number of live aliens, in any manner such as stun weapons, stun baton or simply knocking them out with an explosion, a melee attack or your bare fist!!!

Bolt's Cross Medal

Stun a certain number of aliens with a stun baton (commander/leader)

Specialists Medal

Stun a certain number of aliens with one stun grenade/rocket

Crimson Heart Medal

Survive a mission with a certain percentage of life or less health (could at 25% but alien weapons are likely to bring you down that far most of the time anyways; still, 25% might be better if we want it a bit more exclusive)

Survivor Medal

Survives the mission after falling unconscious from fatal wounds, this could be a one-time award or repetitive.

Survivor's Medal

Sole Survivor in any mission

One is the loneliest number Medal

Only survivor in a mission

Merit Star Medal

Kill a certain number of Aliens

Order of Earth Medal

Clear a UFO of medium size (large, maybe? this needs to be really hard) or larger by yourself

Victorian Cross Medal

Killed all the aliens in a UFO by yourself

Grenadiers Medal

Kill 2 or more aliens with one grenade

Grenadier Medal

Reaches a certain amount of kills with grenades

Marksman's Medal

Kill an alien at over 50 feet with a weapon (this can then apply for all other weapons)

Bulls-eye /Marksmanship/Sniper Proficiency Medal

Reaches a certain number of kills with sniper weapon [this could be applied to any weapon type such as pistols, rifle, heavy weapons bazookas, etc...]

Victory Medal

Kill an alien in close combat (you know instead of Victory we can say "Nike" as she is the goddess of victory)

Legionnaire's Ribbon Medal

Have your combat shield break after absorbing the full amount of shots

Distinguished Service Award Medal

Reach top rank (although i don't think is necessary since you are already getting the top rank it feels like double dipping :) )

Sedgwick's Cross Medal

Killed the enemy commander before any of his men (named after General John Sedgwick, who's last words are reported to be: "They couldn't hit an elephant at this dist...") (I do not know how this will work out)

Star of St. John Medal

Survived a fatal wound (i think this one flirts with danger since it brings religion into the game, so every religion may need to have one to be politically correct)

Heart of Terra Medal

Given it to someone wounded severely who also managed to perform well in a mission.

Star of Sol Medal

Given for extraordinary heroism while in combat. (Not panicking even once, after 3-4 squad deaths, each with higher or equal rank)

Eagled Eyes Medal

Sighting the first of a new Alien species

Luckiest Medal

Survives a battle after being shot (at) more than a predetermine number of times by enemy units.

Man of Steel Medal

Survives a battle after being hit 5 times by enemy units

Medal of Heroism

Kill 7 Aliens in one mission (5 seems like too small of a number, this needs to be a really extraordinary one to recognize those times when a single operative comes through in the clutch)

Star of Courage Medal

Be the first trooper into X amount (where X is a large amount) of UFOs and alien bases

Star/Medal of Sacrifice

Take a bullet/explosion meant for a teammate (little iffy on this one, but just tossing out ideas, and i do not know how this will be achieved)

Protector Medal

Take a shot to save a civilian or other soldier.

North America, Central America, South America, Europe, North Africa, South Africa, IndoAsia, Australia Campaign Ribbon Medal

Serve X months in the specific area to receive that area campaign ribbon

Melee Aficionado Medal

Close quarters combat or hand-to-hand or stun-baton-to-hand if you get what i mean, you must be a bad ass if you get close enough to try and capture or kill an alien like that

Defender Medal

Being part of a successful base defense

Tanker Medal

Kill all the Aliens with a single tank

Chuck Norris Medal

Kill all the aliens with a single regular soldier

Dying Kill Medal

Kill an Alien with a grenade the turn after you've died. (Aliens turn)(I do not think that the game keeps track of medals for units that were killed so I think this one is extra)

Hell-raiser Medal

Use incendiary weapons on a certain number of enemies or kill a certain number of enemies with incendiary weapons.

Demolition-Man Medal

Blow up a whole UFO ( i know i don't think is possible but you get what i mean)

Ace in the Hole Medal

Killed enemy with last round in his inventory

Senile Medal

Killed enemy with projectile weapon while enemy is in Fog Of War (i know what senile means )

Acceptable Service Medal

Survive first mission.

Black (out) Cross Medal (added the "out" to more clearly define darkness)

Survived a certain number of night mission

Rhythm of the Night

Survived a certain number of night mission

Terran Cross Medal

can be given for achieving mission objectives as the highest rank left standing after your squad has taken fatalities (only if you weren't the highest rank at the start)

Citation Ribbon Medal

These could be for leading (highest rank in the mission) the team that recovers a specific piece of alien tech

[Alien type] Medal

This could be applied for capturing a specific type of alien (based on the rank you will get the level of the medal, so lower level ribbon, medic or technician , silver star and so on, as Gauddlike noted for all alien like the Andron, etc...)

Order of Glory Medal

No Description given

Military Cross Medal

No Description given

Honorarium Crux Medal

No Description given

Long Service Medal Medal

No Description given

No name given

Completed a terror mission without a single civilian casualty

No name given

Survived friendly fire

No name given

Capture a leader/navigator

I have tried to arrange the medal/ribbon according to their award reason; people have provided different names for the same type of goals. So this will be a way to try and create a cohesive list of everything. I think we should stop coming out with new reason and try to polish these ones and of course if we find other things we have overlooked then just add it accordingly.

We can try and argue this in an orderly manner so we can present a united front to Chris. You know the idea "United we stand, divided we fall" i think this way it will be easier for the coders to implement it instead of trying to toy with a bunch of ideas.

Also i have tried to make the reasons more generic.

DISCLAIMER: I didn't think all this up this is a compilation of a lot of people ideas.

And i do agree that some Medals should only be awarded once, but remember you can make the requirements very difficult so even if theoretically it may have multiple awards you may only get it once.

An example in real word you can get the Medal of Honor more than one once but how many people have received it more than once??

Just my $0.02

Edited by xracer
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Missed out the weapon proficiency suggestion:

For example 15 confirmed kills with a precision rifle may give you the "Sniper Proficiency Ribbon 3rd Class", 50 confirmed pistol kills for the "Pistol Proficiency Ribbon 1st Class" etc.

Actually missed out most of my suggestions:

For example a medal for successfully capturing a new alien type/rank.

Any rank of Andron captured will get the first (and only the first) person a "Bronze Andron Cross", while capturing one of a higher rank could be the Silver Andron Cross and the highest rank would bag you a Gold Andron Cross.

These could give a small bonus, specifically against that alien type, as there will only ever be a maximum of 3 people with them.

There could also be a second version for first kill of this alien type, Bronze Andron Medal etc.

I am not as keen on the steam achievement style medals.

Edited by Gauddlike
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hmmm... yes i do remember reading it but don't see it int he list :S

I will edit it and add it. i guess my train of thought was towards the Marksmanship Medal, and since you didn't highlight all your names it made it harder for me to see :P

but i will add them

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Now the actual Medal/Ribbon

Fighters/Aircrafts:

Flying Ace Medal

Destroy certain number of UFOs

Flying Savior Medal

Destroy three UFO's in the air (Not crash landing) in a single combat ( or maybe multiple)

Dropships:

Xenonauts Campaign Medal

Carry out certain number of UFO ground assault missions.

These unfortunately are probably moot, as pilots don’t get stats at all…

Sedgwick's Cross Medal

Killed the enemy commander before any of his men (named after General John Sedgwick, who's last words are reported to be: "They couldn't hit an elephant at this dist...") (I do not know how this will work out)

What do you mean you don’t know how it will work out? That it is very hard? It’s supposed to be! I suppose you could go round stunning EVERY alien until you discovered to leader, but man would that be dangerous!

Star of St. John Medal

Survived a fatal wound (i think this one flirts with danger since it brings religion into the game, so every religion may need to have one to be politically correct)

While true, I do believe that many countries use St. John to some extent in their ambulance services (I know we do here in NZ). Perhaps the ‘Star of Asclepius’ (the Greek god of healing, who is associated with the staff with the serpent wrapped around it http://en.wikipedia.org/wiki/Rod_of_Asclepius)

Rhythm of the Night

Survived a certain number of night mission

That’s supposed to be ‘Ribbon of the Night’ =p

You also forgot the one about completing x number of secondary missions

Order of the Fallen

To any soldier who died in combat

- would only be when viewing the list of the dead, but I think it would be nice to have some recognition of the fact that they died for their planet

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My issue with achievements is that they're usually pointless make work. Who cares if you kill 10000 X, or saw all ten comic book covers? The former is just something anyone can do if they play long enough, and the latter doesn't add anything except an Easter Egg hunt. Both amount to artificial extension of the game's playtime by non-gameplay means.

In this case though it is good, since we'll get bonuses, the same way the first Mass Effect gave pertinent bonuses for killing reasonable amounts of X, gaining Y amount of money, or using Z character for a portion of the game. Simply playing the game with a little focus would gain you those awards. The focus itself is a good hidden instructional bonus.

- survived friendly fire

Black Cross - Survived your first night mission

Surviving friendly fire should really go under the medal for getting wounded. At the risk of achievement-ness, it might make sense giving a count to the Purple Heart equivalent just so you know how many times a soldier has been wounded. But, other than that I don't think it should grant stats, except maybe a single 1 point morale boost.

Black Cross may be a very good name replacement for the Purple Heart. As pointed out below, Xenonauts are an international force, not the US military, so it doesn't make sense for them to get Purple Hearts.

One issue with giving an award for night missions is you are encouraging the player to play recklessly, instead of smart. You should only take on a night mission if you don't have the time to wait.

There should be some modifiers, else you could just throw grenades or shoot your own men =p

We can also have the Blackwater achievement for killing civilians.

yeah. There is the regular 'participate in one' but you don't even need to leave the landing craft to get that one. That's why I figured something hard like 'save all civilians.' Could also do one where you 'save all NPC soldiers' or 'complete secondary objective'?
Well, yeah, there needs to be a spectrum of achievements for the medals. The participation badge is nothing but a confidence builder, while the rest actually mean things.

The thing about "save all civilians" on its own is, normally that wouldn't be the mission, it would be a side operation. It's why I think it needs to be lumped with other requirements. Also, so far, whether the civilians live or die has had more to do with dumb luck than my skill.

Also, just thinking about weapon useage medals, what about rather than 'x amount of kills' you have something like 'do x amount of damage with a weapon'? That way even if you don't kill the aliens, you still are working towards a medal. Perhaps that's too farm-like, but it's just an idea, and who knows, maybe it'll spark others...

How would anyone know your bullet assisted in real life without forensic analysis? Besides, the goal shouldn't be making these easier to get, but reasonably difficult and skill based. Except for the introductory pat on the back medal everyone gets which take no skill, and the hardest which I think should combine equal high skill and good luck.

Bibidibop: Xenonauts is a private organization as far as i know. i dont think it can give out oher armies medals. and i also think that would be annoying and pointless codeing.

My thought was that if the personnel sent to the Xenonauts are on loan and still officially in their original militaries, then they would still get their nation's highest military honor. However, if Xenonaut personnel are officially detached from their native militaries, then you would be absolutely right, and Xenonauts will need an X of Honor medal. Ha! That could be their highest medal, the Honor Cross, with the cross in the shape of an X.:D

I didn't say it was a damage bonus.

It could be a morale bonus, you have managed to take one down before, why should you be afraid of it now?

On the realism end of things, simply having faced a particular type of alien in battle and surviving will be enough to have a little more bravery. When tanks were first faced in World War I, the Germans got routed. But, the second time, they were a little more clear headed, and they eventually figured out tactics.

I think the only medals which should gain weapon bonuses are the highest combo achievement medals, a marksmanship medal, and explosives medal. A fire support medal might make sense, too.

For example a medal for successfully capturing a new alien type/rank.

That would be perfect as a first level heroic medal. It's reasonably dangerous, useful, unusual, yet repeatable.

Edited by Bibidibop
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All very good points Bibidibop! Lets keep our heads in the game fellas (and ladies?), and lets think of some more medal ideas!

I think we should have a go at making outlandish ones. They probably wont make it in, but hell it's just for fun and it may spark other ideas/get people to think outside the box.

Also, perhaps make any future suggestions have very few qualifiers. Something like 'kill x aliens' is fine because that is 1 qualifier. A medal that requires you to 'kill x aliens, walk 4 squares, and throw x grenades, while crouched' is just getting too much =p

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What do you mean you don’t know how it will work out? That it is very hard? It’s supposed to be! I suppose you could go round stunning EVERY alien until you discovered to leader, but man would that be dangerous!

well yes that is what i meant it would be very hard to have your senior soldier looking for the commander. hence my question is it ever going to be possible :) i didn't mean as actually working out as a medal.

I will try to do a revised version in view of AD and Bidi

and i do understand Bidi's point of view, but sometimes getting something for doing the daily grind feels rewarding i do not mean you should get experience or any type of award that impact the games only that single little piece of cloth that goes on your chest ;)

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I don't really think there should be an award for simply doing a night mission; as noted, this may trick new players into thinking night missions are something you want to do. Also, Chris noted in the OP that he doesn't really want soldiers to be able to amass a whole bunch of medals; as such, we'd want to avoid really easy to obtain ones like this one.

Of course, not that many soldiers might get it since a lot of them probably aren't coming back from night missions, heh.

Also, pilots don't need to have stats to give aircraft medals/ribbons. I'd love for the game to have players get a bit more attached to their aircraft, as there's people in there too, and some kind of cosmetic award for aircraft that perform well and stick around a while would be a great way to do so.

The concept of "aces" is a pretty core part of military aviation, and you can bet that pilots who were crazy enough hotshots to fly against UFOs would take great pride in tracking their kills.

Remember, the point isn't the stat gain; the point is the medals themselves. Stat gain is an incidental bonus.

Edited by TheTuninator
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How would geting a reward for doing night missions tell new players anything but "that is a bit special"? Wouldnt most new people consider that anything you get medals for is a bit tricky or challangeing?

Also: i like night missions. You seem to avoid them like the plague though. Might want to reflect on what night missions are more then something that gets all your soldiers killed.

Edited by Gorlom
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How would geting a reward for doing night missions tell new players anything but "that is a bit special"? -wouldnt most new people consider that anything you get medals for is a bit tricky or challangeing?

Typically, you receive medals or "achievements" for doing good things; while I have faith in the ability of new players to recognize that night missions are deathtraps, I still feel there's some potential for confusion there.

Also, as Chris stated, medals shouldn't be something you try to get, but rather something you obtain to recognize that you did something particularly cool/noteworthy. I feel like if there was a medal for a night mission people would try to "farm" it for their soldiers, and in any case it just feels too easy to obtain. Night missions are tough, but they aren't the kind of thing people seem to swap war stories about in and of themselves.

How about some kind of medal that involves night terror missions in some way? That, I think, might be medalworthy, as those are pretty awful. It shouldn't necessarily be something you get just for showing up, for above reasons, but terror missions definitely hold a lot of potential for creating medals.

Edited by TheTuninator
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ok i am giving this a second shot, I have reorder the names, clean up the language and try to make it more cohesive than before. Also took the liberty of adjusting afew names and a few descriptions and added a few that were just mentioned.

These are medals that just about every single trooper will get.

Honor Cross = For being attached to Xenonatus?

Xenonauts Service Medal = Serve for X months

Black Cross Medal = Surviving friendly fire after being hit

Military Cross Medal = Given to soldier for a specific number of missions they perform or have been participated.

Merit Star Medal = Kill a certain number of Aliens

Star of Gallantry Medal = Capture certain number of live aliens, in any manner such as stun weapons, stun baton or simply knocking them out with an explosion, a melee attack or your bare fist!!!

Bolt's Cross Medal = Stun a certain number of aliens with a stun baton (commander/leader)

Specialists Medal = Stun a certain number of aliens with one stun grenade/rocket

Medal of Heroism = Kill 7 Aliens in one mission

Campaign Ribbon Medal = Serve X months in the specific area to receive that area campaign ribbon (aka North America, Central America, South America, Europe, North Africa, South Africa, IndoAsia, Australia)

Hell-raiser Medal = Use incendiary weapons on a certain number of enemies or kill a certain number of enemies with incendiary weapons.

Ribbon of the Night Medal = Survived a certain number of night missions

These are medals what not everyone will get but are just a bit harder to achieve aka you need to specialize

Grenadiers Medal = Kill 3 or more aliens with one grenade

Marksmanship Medal = Kill an alien at over 100 feet/m with a weapon (this can then apply for all other weapons)

(weapon) proficient Medal = Reaches a certain number of kill with a specific weapon ( replace weapon with pistol, rifle, heavy grenades, etc)

Melee Aficionado Medal = Kill an alien in close combat (meaning at most 2 squares away) Kill a certain number of aliens in Close quarters combat or hand-to-hand or stun-baton-to-hand if you get what i mean, you must be a bad ass if you get close enough to try and capture or kill an alien like that

Star of Sol Medal = Given for not panicking even once, after 3-4 squad deaths, each with higher or equal rank

Star of Courage Medal = Be the first trooper into X amount (where X is a large amount) of UFOs and alien bases

Defender Medal = Being part of a successful base defense

These are medals that will differentiate you in the crowd

Crimson Heart Medal = Survive a mission with a certain percentage of life or less health (could at 25% but alien weapons are likely to bring you down that far most of the time anyways; still, 25% might be better if we want it a bit more exclusive)

Heart of Terra Medal = Given it to someone wounded severely who also managed to perform well in a mission or survives the mission after falling unconscious from fatal wounds.

Order of Glory Medal = Kill 7 aliens in a single mission

Survivor's Medal / One is the loneliest number Medal = Sole Survivor in any mission

Order of Earth Medal = Clear a UFO of medium size (large, maybe? this needs to be really hard) or larger by yourself

Victorian Cross Medal = Killed all the aliens in a UFO by yourself

Legionnaire's Ribbon Medal = Have your combat shield break after absorbing the full amount of shots

Distinguished Service Medal = Reach top rank (although i don't think is necessary since you are already getting the top rank it feels like double dipping :) )

Sedgwick's Cross Medal = Highest ranking soldier kills enemy commander before any of his men

Star of Asclepius Medal = Survived a fatal wound (i think this one flirts with danger since it brings religion into the game, so every religion may need to have one to be politically correct)

Eagled Eyes Medal = Sighting the first of a new Alien species

Prowler Cross = Given for being the first to capturing a live alien of a new alien race (the idea of having a medal for each new species is good but to have it name after that species I think is too much, this is generic enough that you know what you got it for)

Luckiest Medal = Survives a battle after being shot (at) more than a predetermine number of times by enemy units.

Man of Steel Medal = Survives a battle after being hit 5 times or more by enemy units

Star of Sacrifice / Protector Medal = Take a bullet/explosion meant for a teammate (little iffy on this one, but just tossing out ideas, and i do not know how this will be achieved) or Take a shot to save a civilian or other soldier.

Tanker Medal = Kill all the Aliens with a single tank

Chuck Norris Medal = Kill all the aliens with a single regular soldier

Dying Kill Medal = Kill an Alien with a grenade the turn after you've died. (Aliens turn)(if game allows to show your fallen units)

Demolition-Man Medal = Blow up a whole UFO

Ace in the Hole Medal = Killed enemy with last round in his inventory

Senile Medal = Killed enemy with projectile weapon while enemy is in Fog Of War

Acceptable Service Medal = Survive first mission

Terran Cross Medal = can be given for achieving mission objectives as the highest rank left standing after your squad has taken fatalities (only if you weren't the highest rank at the start)

Meritorious Citation Medal = This could be for leading the team that recovers a specific piece of alien tech (highest rank soldier in the mission)

Order of the fallen Medal = To any soldier fallen in combat (if the system allows showing your fallen units)

Valiant Crux Medal = Completed a terror mission without a single civilian casualty

Longest Night Medal = Survive 2 (two) night terror mission

These are unresolved medals

No name given = Capture a leader/navigator

Nike Medal =

Edited by xracer
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you forgot to bold everything =p

I agree that for some night missions are alright, and for some they are barely ever done. My suggestion was more to actually try and encourage players to play out of their comfort zone, to try at least 1 night mission. Sure it may not work for everyone, but if it got some people into playing night missions, seeing that they aren't THAT scary (I think they're horrible) all the better!

By and itself, night missions aren't that memorable. That being said, the first one you do can be extremely memorable! It all depends on what happens. I definately support the night terror mission idea though, however, that being said, it wasn't like you could always wait for daylight with terror missions (they would end too quickly), so maybe not?

I have another idea, though Chris may want to keep the yay or nays on these to himself:

- medal for fighting a dark alien at night (imagine fighting a chrysalid at night, obviously this depends on the lethality of such an alien, and if there is indeed a black/dark grey coloured alien in game).

- medal for re-killing a sebilian for the first time (sebilians are the race that can regenerate life)

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Good point bringing up what Chris said:

These aren't intended to make massive differences to the stats of the soldiers and they're not intended to be something you farm. As such, soldiers shouldn't necessarily be able to collect that many of them. They're just little distinctions to help you get more attached to your soldiers.

Taking that strictly, the baby step medals are the wrong direction, because they're too easy, and every soldier would get it almost right from the start.

That might mean a pure number-of-missions medals would actually be a good one, because keeping soldiers alive long term is so hard, and it can't be farmed except by really playing the game.

The medal for capturing alive a new alien subset works, because eventually you would run out of new types. Past a certain point it can't be farmed, and the rate of achieving that medal can't be forced ahead.

The medal for fighting on different continents is probably bad because its' too easy.

Marksmanship proficiency might be too easy. But, if the kill count exceeds the average mission life expectancy, then it could fit. If you need about 25% more missions than the average number you are expected to live, in order to get the required kill count, that might work well.

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i completely agree with AD and Bidi,

you forgot to bold everything =p
almost did :)

about eh night missions i personally like night mission and even more i loved the multilevel missions of TFTD then again i am just a masochist :)

and the re-killing that regenerating alien please see above no clue :)

Marksmanship proficiency might be too easy. But, if the kill count exceeds the average mission life expectancy, then it could fit. If you need about 25% more missions than the average number you are expected to live, in order to get the required kill count, that might work well.

Bidi I understand your concern but all this number can be adjusted, for example your concern with the "fighting in different countries" it is actually not for fighting in a different country is for being station in a specific base in an specific area for a specific consecutive time period. IS not you have a mission in the Soviet area you get the soviet medal, or a mission in the Americas and you get those. No it is not supposed to be like that.

Also the other medals can easily be adjusted for example it coudl be based on game difficulty or simply a set number teh sample we provided before it was like

1st Award = Medal = 10 kills

2nd = 1st Silver star on medal/ribbon 20 kills

3rd = 30 kills

and so on

Also it was mentioned that only a specific type of medal could give you a bonus so it could be made that only extremely special medals will provide a bonus, i personally do not care about the bonus i am just happy receiving an award for doing my job :)

So the Medal farming can be prevented if a player wants to medal farm no matter what you do they will do it, also the medals are not necessary for finishing the games they are only used as a visual reminder of your achievements. while other are a reminding of your awesomenes :D

about medal for fighting a dark alien i don't even know what type of aliens the game has :) so it will be a shot in the dark (pun intended)

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Survivor's Medal / One is the loneliest number Medal

Still missed that one =p

I think perhaps that there should be no cap on the number of medals you can get, but perhaps there is a maximum of +5 bravery points you can get total for gaining medals. That way, sure you can farm medals, but it's not going to do you any good. This also doesn't allow save scummers to get medals that way. And +5 seems like not too big a number, but still useful. Or maybe up to +10. Again that's for balance.

This way, you still are happy when you get a new medal, because they are worth something, but they're not worth going out of the way for. Also it'll still be a big upset if your guy with 23 medals dies =[

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Well, I think ideally the medals would be set up so it just wouldn't be feasible for soldiers to get that many of them due to difficulty; that way you avoid the problem of "medal farming" to begin with.

Chris doesn't really seem to want soldiers necessarily to be able to collect more than a few medals.

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I realise that, but as I said, the only way to limit the number of medals is either a) make them increadibly difficult to get, or b) make them really limited in number. If 'a' then lots of the medal ideas we've had are too easy (get 5 kills, get 5 kills with x gun, kill x amount of y aliens etc.), and if 'b' then lots of the cool stuff you can do in the game will have no medal reward. And who gets to choose what is medal worthy?

That's why I suggested option 'c' which to be fair isn't really all mine anyway =]

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