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One map per week


Moxar

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Those are the two main things I think needs improving. I suggest you slow down a bit on map making and take more time to improve and develop what you already have, polishing and giving a bit more "spirit". When taking a second look at something you normally find things you could improve/do better and didnt notice at the time you were busy creating it.

Maybe I'm getting ahead of myself, but I think Moxar would love that someone made variations on his maps as the ones you propose.

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Actualy, Chris told me that some of those maps could be included in the game, after some tweaking from him. I believe they are good enough as is, and though they will certainly be reworked a little bit by our Glourious Leader, I see no point in an intermediate update.

However, thanks for this feedback Lightgemini. I do take a second look on my maps before I release them, but I am not sure about the props. The first maps (mox_lightscout_xxx) were "too crawded" according to Chris, which is why I do not place as much props as I did before.

About "clean areas", it's on purpose. Some section are rich on covers, some are not. I try to keep a realistic battleground, which is why I can't have too much variation of ground tiles in some areas, unless there is more tile variation for the same layer.

Edited by Moxar
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I just uploaded another map, middleeast medium 2

It seem's I'm finaly publishing one map per week, as my studies are in a rush now. I hope that I will bie able to be more productive next month.

I did not try v18.5, so I don't know if my maps are compatible. Has someone tested it ? Please report me any bug.

Moreover, I'd like to know if 18.5 is stable enough (like 18.3.2). If it is, I will release a unique 18.5 map pack instead of two 18.3.2 and 18.4...

Finaly, Chris told me he might included some of my babies in the last build. I did not check, so there might be clones.

@Chris: Did you include every map / take a glance at the full pack (25) ? if not, can you explain shortly why some have not been selected ? I'd like to resume my contribution, so I need your lead.

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  • 2 weeks later...

Mox - I did indeed check all of them. I forget why I didn't go with all of them though, I'm afraid. I think the Town ones I thought looked a bit unnatural. Not enough grass, not really enough cover etc. But I can't really remember. Let me know if you do some new maps and I'll have a look at them, maybe I'll have more to say on them.

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  • 2 weeks later...

Hi everyone!

It's been a while. I'm in a rush for my studies, so I hardly manage to spend some time here. I see that the team keeps going, and that the community is still very active. That's good!

Thank you Chris. Since the Community Map Pack seems to run very well, I will now submit my maps there, so it'd be easier for you to pick the ones you like.

I just released my v18.5 mapPack. No new feature, but the names follow now the Community standards. Moreover, I still need to track the map Chris made native, to remove them from the pack.

I should be active again next week, as soon as my paper will be published. Farewell!

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From my point of view, it would help if you'd separate out the "new" maps into a folder for me when you make new ones. Just means I don't have to sort through ones I've already seen!

EDIT - and good luck with your paper, too!

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Thanks, both of you :)

I just proposed something in the community map thread, to make things easier for us, and for you.

Moreover, I reuploaded my pack. Some map were not properly named, so if you downloaded it before ... now (see time on the post), re-download it before using.

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I just checked the map which are now included to the game, and updated the v18.5 zip. It now only contains maps which are not native to Xenonauts.

@Chris: I don't know which you did "scan" and which you didn't, so I suggest you re-scan this folder (14 maps left). My next submissions will be commited in a separated folder, easier for you to scan, so it's the last time you might have to double check my work.

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