Chris

Three Builds to Beta!

180 posts in this topic

They are?! How far into the game do I have to play to face them?

I've seen a few on terror missions and definently on base assualts although I don't think they can attack as of yet.

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Great News, can't wait for V13, only 4 days left!

The last time I played Xenonauts properly was 2 months ago, after the last update it became unplayable for me.

Lots of great features for V13! Come to papa!!

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Don't count your chickens before they hatch, Hicks. Bear in mind a) that timetable isn't set in stone and b) the developers are focussing on features rather than bugfixes.

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in which build there will be the map rotation or for example if you launch a mission in the desert will be the desert tile?

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in which build there will be the map rotation

There will presumably never be map rotation. It's a 2D game, meaning there is no possibility to rotate the map in a three dimensional way. The best you would get is rotating the screen so the units are either lying down or standing on their heads...

Or have 4 copies of each map (designed to look like they have been rotated 90 degrees from each other) and some how track what happens on the other maps and modify the 3 "hidden" maps while you play on the one active map.

or for example if you launch a mission in the desert will be the desert tile?

The first post says that the deserts will be added into the game in Version 13 (29th July). But you will have to wait until someone does an actual map with the desert tiles. (assuming Chris hasn't slapped on together himself)

Edit: (also assuming Chris has added an identifier to the geoscape for deserts... most likely he will have done that.)

So that would be V14 when the first batch of maps from the designated level designer is expected.

Short version: V13 If you make some maps yourself. V14 If you wait for official maps.

Edited by Gorlom

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not any kind of desert though.

Chris specifically mentioned US and middle east deserts. African and East Asians deserts are out of luck, apparently.

There be dragons, I guess.

I'm really excited about the map designer. I wonder if he will be worth the extra money that was needed to 'unlock' him and how we will be able to tell the difference. It should be interesting to see if he designs a bunch of fixed maps of if he will create some kind of randomizer to automatically change the maps on its own.

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There will presumably never be map rotation. It's a 2D game, meaning there is no possibility to rotate the map in a three dimensional way. The best you would get is rotating the screen so the units are either lying down or standing on their heads...

Or have 4 copies of each map (designed to look like they have been rotated 90 degrees from each other) and some how track what happens on the other maps and modify the 3 "hidden" maps while you play on the one active map.

The first post says that the deserts will be added into the game in Version 13 (29th July). But you will have to wait until someone does an actual map with the desert tiles. (assuming Chris hasn't slapped on together himself)

Edit: (also assuming Chris has added an identifier to the geoscape for deserts... most likely he will have done that.)

So that would be V14 when the first batch of maps from the designated level designer is expected.

Short version: V13 If you make some maps yourself. V14 If you wait for official maps.

no :D

I meant to map rotation, maps are always different every game, not the fact of turning them. Now there is a type of farm and a type of industral with the object in same location. My question is: which version we will have more types of maps?

so I can start playing seriously: D

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not any kind of desert though.

Chris specifically mentioned US and middle east deserts. African and East Asians deserts are out of luck, apparently.

There be dragons, I guess.

I'm really excited about the map designer. I wonder if he will be worth the extra money that was needed to 'unlock' him and how we will be able to tell the difference. It should be interesting to see if he designs a bunch of fixed maps of if he will create some kind of randomizer to automatically change the maps on its own.

"worth the extra money" :P You make it sound like donors made a conscious decision to hire him. It's just that enough "backers" bought stuff so Chris had money to spend. A level designer certainly puts a lot of the workload off of Chris.

All the maps are already automatically semi random. I think there would be extra work involved in making a fixed map (though not impossible) Furthermore I don't think the leveldesigner can do anything like creating a randomizer or procedurally generated maps. That would be up to the programmers.

no :D

I meant to map rotation, maps are always different every game, not the fact of turning them. Now there is a type of farm and a type of industral with the object in same location. My question is: which version we will have more types of maps?

so I can start playing seriously: D

Short answer: Current version if you start making your own maps using the map editor tools provided. V14 If you wait for official maps. (as mentioned in the very first post in this thread.)

PS. I see you have already been in the mapping section of this forum asking why no one is making maps, but you don't seem to have taken a stab at it yourself? :confused:)

Edited by Gorlom

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"worth the extra money" :P You make it sound like donors made a conscious decision to hire him. It's just that enough "backers" bought stuff so Chris had money to spend. A level designer certainly puts a lot of the workload off of Chris.

All the maps are already automatically semi random. I think there would be extra work involved in making a fixed map (though not impossible) Furthermore I don't think the leveldesigner can do anything like creating a randomizer or procedurally generated maps. That would be up to the programmers.

Short answer: Current version if you start making your own maps using the map editor tools provided. V14 If you wait for official maps. (as mentioned in the very first post in this thread.)

PS. I see you have already been in the mapping section of this forum asking why no one is making maps, but you don't seem to have taken a stab at it yourself? :confused:)

I try but i very noob lol, Wait v14

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Does anyone else start humming the Muppets' "only one more sleep til Christmas?" when viewing the title of this thread?

Ah, just me then...

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About the maps:

I really hope they make enough maps that we'll never know where the UFO is crashed. We need to have maps with lots of different crash positions, the way it is now you can tell where are they on our first turn.

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About the maps:

I really hope they make enough maps that we'll never know where the UFO is crashed. We need to have maps with lots of different crash positions, the way it is now you can tell where are they on our first turn.

yeah, I'm not playing for this. Ufo enemy U was very nice because each map was different, while for example "ufo extraterrestrials" was not so. however they are very confident,

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Hooray! Tomorrow comes version 13! As promised, Chris, that we will research and what to play! Thank God and Chris!

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Does anyone else start humming the Muppets' "only one more sleep til Christmas?" when viewing the title of this thread?

Ah, just me then...

I was humming the 12 days of christmas song instead.

"On the third build to beta the dev team gave to me..."

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Could implement tile flipping. So angles of 90 deg can be looked at (still not 3d). Since the game has most tiles for each side of buildings etc, others can be flipped to account for the change of view direction.,

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Yeah, this is why Chris seemed a bit edgy about giving concrete dates? If for whatever reason he can't deliver tomorrow (e.g. Desura packs up, or the Desura peeps don't authorise on a Sunday), people will get dissapointed. If he has to rush things to meet the dates he puts out, then people get even more dissapointed and the bug forums will ring to the sound of "CTD CTD CTD".

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Hooray! Tomorrow comes version 13! As promised, Chris, that we will research and what to play! Thank God and Chris!

He didn't promise anything, it's just the plan.

Things could go wrong, don't sweat it.

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True. I am excited to play the next version of Xenonauts. But there is always the chance that the game might not get updated on the planned date for whatever reason.

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I am also excited by the next update, but as usual I wouldn't be disapointed if there is some delay. It's better a update with less problems than a fastened and buggy one.

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Will the Alpha builds be released as we go along, or the next demo release is the beta when available?

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2nd paragraph of the OP

The idea is that we'll have three more major releases until beta. This isn't three Desura releases total - there'll be plenty of hotfixes and minor patches, I'm sure - but three new release versions.

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having a development schedule is a lot like having a train schedule, sometimes you have to choose whether to close the doors without getting every one on, or to fall a little behind. everyone likes trains that runs on time, but nobody likes getting left at the station.

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He didn't promise anything, it's just the plan.

Things could go wrong, don't sweat it.

I don't think about Chris as idle chatter. If he wrote a certain date, then it will be so. Yes, sometimes releases were delayed, but not his fault. He works remotely from programmers. and that because of these nuances have a problem. In general, if Chris promises, he does as promised.

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