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Sandis

[v10.2 Manufacture, BattleScape, ETC] Infinitive laser ammo and etc.

15 posts in this topic

I not sure it's know bugs or not but i try to post.

1) Infinitive laser ammo by manufacture.

Build Scattered laser (heavy) -important! this works only with scattered laser another lasers act corectly.

Build 1 laser ammo.

Put Scattered laser in solder hands. They not take the last ammo.

Put Scattered laser in store. They returned the ammo rounds now you have 2.

Repeat the process.

2) When research the heavy laser they say you can produce laser weapon for vecicles but acctually not.

3) Gattling gun name in manufacture is ######

4) Infinitive ammo in battle. It works with any weapon. You need in solder backpack medipack. Then shoot the with weapon. Weapon ammo 11/15. Then go to inventory take the medipack and put in hands. Weapon automaticly goes in backpack and reloaded no use the ammo rounds. If you just put weapon in backpack not reloaded only throught medipack.

5) Medipack in battle not heal the solders.

6) Then i want to test ammo status with laser weapons when complete the battle, but there goes wrong: man with scattered laser be shooted by alien. And now i got strange result in base. Not sure about 100% but 90% probably be in that way.

The man was killed and then i check base ammo status. And what we got: We got 2 scattered lasers instead of one.

They multiply when solder was dead. And we got too two additional ammo rounds by this lasers. I have two and now got 4. Another solder shoots with precision laser and be rounds 9/10. On base we got 4 rounds that means the laser reloaded ammo on base by free. When i see the status of precision laser they be 10/10. The main problem is i'm not sure that on base after test manufacture multiply rounds (see point 1) left 2 ammo. Maybe there be more and that a few of ammo bug test maybe wrong. About scattered laser multiply after dead i'm 100% sure. But you are free to retest this in batlle by self. In my save game battles are very rare and time is very close to end demo version. And battles on my PC goes very long and it's annoying process. Because i not want to retest by me.

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Man I'm trying to figure out what you're trying to say, but it's really difficult at some parts...

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Sorry my english is very poor, what part of text you don't understand?

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i got it sandis

1) that is a wow bug!! Free ammo- can anyone else repeat it?

2) not in game yet

3) is a text error will be corrected

4) again can anyone else repeat - switch weapon and medpack to reloadd

5)You have to right click to select dosage, based on ap points. It only seems to heal to about 50%

6) your saying a soldier died holding scatter laser and when you returned to base it became 2 in store?

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Ok tested bug 4 using a precision rifle

Fire weapon.- i went to 13/15

place weapon in backpack

place medkit in hands

try and use medkit.. dont have to actually use it

Voila ammo restored 15/15

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no worries mate, flashman got it sorted, now I understand ;)

By the way, the medipack actually heals the soldiers, but it's only 5hp.

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no worries mate, flashman got it sorted, now I understand ;)

By the way, the medipack actually heals the soldiers, but it's only 5hp.

right click to change AP use and dosage upto about 40/50 HP

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Yes if solder died in battle with scattered laser in hands in base we get 2 scattered lasers and maybe 2 ammo for lasers.

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About restore ammo in battle no need use medipack. I try to explain how.

We have weapon in hands 13/15

Press i - going to inventary.

Take medipack in mouse and put it in hand when in hand are weapon 13/15

Medipack takes the weapon place but weapon automaticly moved in backpack and reloaded.

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That is an old bug, it used to happen when any weapon with less than full ammo had its place swapped with another item.

Haven't seen the scatter laser ammo bug though, good find :)

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5) the medipack will only heal grey damage. Some damage can't be healed by medipacks and will require you to go back to the medical facility in your base.

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About infinitive ammo by manufacture. I checked it deeply and got this result.

Now I write step by step to be more understandable.

1) produce 1 laser ammo and 1 scatter laser. In store we got 1 laser and 1 ammo.

2) Put Scatter laser in hands. In store we have 0 scatter laser and 1 ammo. In hand 1 scaterr laser 4/4

3) Put scatter laser in store. We got 1 scatter laser and 2 ammo in stores 0 scatter laser in hands.

4) Put scatter laser in hands. We got 1 scatter laser in stores 2 ammo in stores 1 scatter laser in hands 4/4

5) Put scatter laser in store. We got 1 scatter laser in stores 3 ammo in stores 0 scatter laser in hands.

6) Now Scatter laser is unselectable to put in hands.

7) Go to other menu research as example and then return to Solder menu. Now we see we have 2 scatter laser and 3 ammo.

8) And now if we take laser to hands they take 1 ammo always as be needed. But second scatter laser we can take too and it too works corectly with ammo.

I don't get this strange algoritmic.

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That's because it is a bug, bugs aren't supposed to make sense.

When you reload the weapon it is supposed to remove 1 ammo from your stores, it doesn't

When you put the weapon back into the stores it is assumed it was loaded so it returns 1 ammo to stores as well, which it does.

Things start to get a bit weirder after that!

Did you try building two scatterlasers to begin with and see if that has the same problem as building one?

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When I try to repeat this bug with other fresh save copy where i just researched scatter laser i can't. Maybe i think is in save/load bug. Maybe i just loaded bad scatter laser from save) If you need maybe i can find and sent you to damaged save file to check it yourself in your version.

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Thanks for the report. Next time if you have more bugs to report, open a new thread for them, it would make us easier to track them.

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