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Hull Breaches


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I think that it would be a really neat idea to have a chance of getting a hull breach on a ship that you've shot down. I am not saying that there should be a hull breach at every crash site but maybe the alien ship got really messed up while it was crash landing or its outer hull was hit by too many missiles. I do not know if this was already talked about or if this is even possible but I think it would be a neat idea to shoot down an alien craft, send your men to sweep up the survivors, and then find yourself fighting aliens that are out on the field and firing on your men from inside the ship. I was just a thought I had 

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  • 10 months later...

I mentioned on someone else's thread (I can't remember which one, sorry) that if the game is going to depict a "secret war" then there would most likely be less interception of UFOs and crash site recovery.  The aliens don't even need to start off with small scout ships which get bigger as the war progresses, because at first they are beaming units to and fro (a bit like XCOM: Apocalypse), using human agents to do their field work, etc  When the game reaches the point that the Xenonauts have done really well on their first mission that they continue pursuing the retreating aliens that they finally discover a ship, perhaps the first time they are unable to get inside due to not understanding the door mechanisms, shields already being up, etc  Later on, an allied military might have got lucky and finally hit a UFO with their anti air guns and damaged its engines for a time.  This would give the Xenonauts longer to bypass the door mechanism (or enter through the hole in the hull) and do a quick smash and grab before the aliens get their engines back up and running again - retreating before they take off and the whole team goes MIA, or the aliens do something like activate internal automated defences, seal the breach and evacuate the oxygen in that compartment, etc.  Finally, when the Xenonauts know enough about alien language / computers, and have the capacity to use their specialised EMP / virus tech to down a UFO and bypass all its security, then they will finally be able to sieze the craft for themselves, rather than stripping it of raw materials actually use it themselves once they figure out how, and of course capture a field leader they can interrogate.  This is mid- to late-game stuff here, I'm thinking.

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