Wulf2k

[v1.65W - Ground Combat] - Zombie appeared from nowhere, was untargetable

6 posts in this topic

2 shield/stunrod guys covering both sides of a door.  I end my turn.

 

Reaper comes in, reaps 1 guy.  No zombie visible.  End turn.

 

I move another guy in to take the place of the downed guy.  Stun reaper.  No hostiles visible.  End turn.

 

Zombie appears on same tile as the guy I just moved in, kills the 2nd guy in the room.  End turn.

 

I move the stunner off that tile, zombie cannot be targeted.  Take two swings while holding ctrl, no damage numbers.  Leave room.  End turn.

 

Zombie follows and kills stunner.  End turn.

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Sound something similar I had reported here as a "sidenote":
http://www.goldhawkinteractive.com/forums/index.php?/topic/14302-xce-0342-cannot-see-the-indoors-through-the-destroyed-roofs/#comment-159409
 

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((Not certain about "reaper-zombies" going invisible from time to time during this specific ground-combat though, when they get damaged and reappear once "spotted" again by moving one of the Xenonaut-tokens (the bug is shown in the screenshot number-"20170116132826_1" in the zip-folder as a floating shadow).))

Anyways, you might want to follow these newer guidelines for the bug report:
http://www.goldhawkinteractive.com/forums/index.php?/topic/11902-how-to-write-good-bug-reports/

In other words, we'd (generally speaking we all; I personally am just another player) need some more screenshots and the game-save-files alongside the list of possibly installed mods to have a higher chance to track down this bug.

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Posted (edited)

Yeah, a game save likely would've been the way to go, but I didn't really think about reporting it until after it was over.

 

No mods installed.

 

It may be similar to your issue but I don't believe I had any destroyed tiles nearby.  It was an entire team of stunners and I'd thrown no grenades, so it would only be alien misses causing environmental destruction.

 

Thanks for the response, I was starting to wonder if anybody read these forums any more.

 

Edit:  And I'm perfectly willing to accept a "not enough info" style response from whoever still works on bugs here, but can anybody confirm that there's still a point in reporting bugs?  Or has all development gone on to Xeno2 and Xeno1 will never again see an update for anything that isn't completely gamebreaking?

Edited by Wulf2k

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Reporting things still help people, but on the other hand if you dont use XCE than you are most likely to report bugs which have already been fixed.

Will it get fixed ? The vanilla game is unlikely to get any fix, even more so that XCE is basically replacing it. Even the "update" from 1.59 to 1.65 was mostly XCE stuff getting moved into the main branch.

So if you play XCE and encounter bugs this is still the place where bug reports help, not so much the vanilla one.

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I've seen the individual changelogs for each version of CE, but is there a list of differences between vanilla and CE?

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16 hours ago, Wulf2k said:

I've seen the individual changelogs for each version of CE, but is there a list of differences between vanilla and CE?

"At the base"-majour-changes are mentioned on this post:
http://www.goldhawkinteractive.com/forums/index.php?/topic/11599-what-is-xenonauts-community-edition-how-do-i-get-it/#comment-133831

For the game-balance-changes, here are some more details:
http://www.goldhawkinteractive.com/forums/index.php?/topic/13398-xce-balance-mod-optional-balance-changes/



And if you want even further "expansions" (with some extra bug-fixes that yet aren't implemented into the "base-Community-Edition", there the "X-pansion-pack"-mod:
http://www.goldhawkinteractive.com/forums/index.php?/topic/14406-xce-0342-xenonauts-x-pansion-pack

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