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So Far So Good :)


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Played the demo on Beautiful settings and then again on Fantastic Settings, had no major problems.  Love then new animated movements and graphics - would be kinda neat if the aliens used some sort of sounding system (like wolves howling, dogs barking, birds tweeting, etc.) to help them locate aggressors / keep track of where their other 'pack members' were.  This obviously wouldn't be something all the alien types would use, as some would use telepathy or electronic means of communicating, but it might add a little bit of eeriness to the game, particularly if they could 'throw' their sounds (like a ventriloquist) and mess with humans trying to locate them that way.  Something other than only hearing aliens when they get shot, set on fire, etc.  Just a thought.

As for issues, the only thing I noticed was the AP indicator for what I would be left with moving to one position from another isn't always accurate, particularly if you were already crouched and decided to move to another spot.  The other thing is that 'crouch' seems to take a different amount of AP, depending on how much you have left.  Units with a lot of their AP left seem to burn as much as 4 AP to crouch, while I've had units with as little as 2 AP left who still managed to get back to crouch position.  

Loving the detail so far - will be great to see what the UFOs look like. :) 

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Great, glad you enjoyed it and thanks for the message. You're right that the TU indicator on the move path is incorrect, it's counting a couple of things incorrectly that we'll be looking into. Can't reproduce the crouching issues at this end though (unless you're talking about suppressed units getting a "free" crouch).

Some sounds during Hidden Movement would potentially be a nice addition but we'll have a think about that in a few months time when we've finished all the basic mechanics and can start worrying about the details :)

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