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[X:CE 0.34.2] Missile/Torpedo ammo disappears mid flight


CheekyCT

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Steps to reproduce:

- load the saved game.

- pass time until the new wave of UFO invade.

- intercept with all combat planes.

- if your planes intercept the UFOs prior to Alenium missile/torpedo research completion, they will have missiles and fight normally.

- if your planes intercept AFTER the research, they will have no missiles/torpedoes.

- repeat by equipping torpedoes if you want to check, as they behave the same.

- I have not tested this for plasma and fusion upgrades, but its possible they behave the same way.

Mods used: Xenonauts Fix Pack, Raz's NoHiddenMovement, Mikiztli's Stun Gun, Mikiztli's Nifty SMG, Mikiztli's Hot Flamer, Instant Grenades, Don't Forget to Bring a Shotgun, Cover indicator Overhaul Minimalist, Larger Living Quarters, 120 degree view angle, AWACs and fuel mnod, Ambience Forest, Khall's more portraits, Extended Weapon descriptions for fighters, Khall's tundra Tileset, Lore+, NewCars, Random Map Pack (Arctic collection, Desert Style, Farm Edition), skitso's alien base booster pack, skitso's Improved Tile Art Pack, Skitso's Ultimate Megamix Map Pack 2000, Armoured Assault!

 

Geoscape combat.sav

Edited by CheekyCT
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