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[V 9.4 - Ground Combat] - Sprite(spectre properties) errors


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There list of some spectres and what( as I think) incorrect with them. Maybe something will be useful

FARM

BarnWall_Brick_SW_Corner

state: default

Orientation NW

HP 0

BarnWall_BrickEdgeL_SE

state: default

Orientation none

state: damaged

Orientation none

Stairs_Upper_SW

state: damaged

wrong pivot

StairsSupport_NWSE

state: damaged

pivot change

change - changes between the states

BarnWall_Window_SE

state: damaged

pivot change

BarnWall_Brick_SE

state: default

Orientation SW

BarnWall_Brick_SW_Corner

state: default

HP 0

Orientation NW

BarnWall_BrickEdgeL_SE

Orientation none

Set1_FenceNEDouble

state: damaged

HP 0

shedmetal/shedNE

passable

Orientation none

HP 0

ets...

shedmetal/shedNEdouble

passable

Orientation none

HP 0

ets...

shedmetal/shedNW

passable

Orientation none

HP 0

ets...

shedmetal/roofNW

state: default

HP 0

Industrial

/props/PipePile_NESW

state: damaged

become vaultable

props/WoodPile_Tarp_NESW

hp 0 ( but WoodPile_Tarp_NWSE - hp 40)

props/WoodPile_TarpTall_NWSE

state: damaged

pivot change

props/WoodPile2_NWSE

state: damaged

become passable ( but WoodPile2_NESW - not)

SCRedSE

state: damaged

stopping chance 0%

PipingCornerE

orientation change

PowerStation/PowerUnitNW

pivot change

Office/OfficeWallInnerNE

pivot change

Edited by zzz
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