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Possibility port to Playstation 4?


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I was wondering if would it be possible for the game (Xenonauts 2 if not the original Xenonauts) to be ported to consoles, particularly Playstation 4? I would love this question to be answered by the developer but I am just wondering if is there any possibilities to port the game to PS4. There are some turn-squad based games on PS4 as well so I was wondering if Xenonauts 2 can make it to PS4 or not or is it unclear?

Your thoughts?

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3 hours ago, thekillergreece said:

I was wondering if would it be possible for the game (Xenonauts 2 if not the original Xenonauts) to be ported to consoles, particularly Playstation 4? I would love this question to be answered by the developer but I am just wondering if is there any possibilities to port the game to PS4. There are some turn-squad based games on PS4 as well so I was wondering if Xenonauts 2 can make it to PS4 or not or is it unclear?

Your thoughts?

As i know that, even X-Com 2012 of Fraxis failed badly at playstation so they only work for pc for X-Com 2... after many time they ported it to playstations..

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8 hours ago, thekillergreece said:

I was wondering if would it be possible for the game (Xenonauts 2 if not the original Xenonauts) to be ported to consoles, particularly Playstation 4?

 

It is not easy to port a PC game to console or vice versa, even with Unity.

And by the time Xenonauts 2 is done (on PC) you may not want PS4 support any more.  Rumour is PS5 will be out in less than a year.

X2 is very early in development, hope the performance will improve for you later.  It may help if you can list your machine's spec and resolution in that thread.

Edited by Sheepy
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I'd say it is pretty unlikely; it's definitely not something we're even going to think about until the PC / Mac version of the game is released. It's theoretically possible given the game is based on an engine (Unity) that supports cross-platform stuff, but there's a LOT of other things to consider too - performance, control systems, distribution networks, etc. We'll just concentrate on making something as good as possible for our target platforms and then look into the porting possibilities afterwards.

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