Axiomatic Posted August 21, 2016 Share Posted August 21, 2016 Actually the question Are there any log files to understand crash reason? If not, then how to define the problem? Quote Link to comment Share on other sites More sharing options...
Charon Posted August 21, 2016 Share Posted August 21, 2016 C:\Users\Username\AppData\Roaming\Goldhawk Interactive\Xenonauts 1 Quote Link to comment Share on other sites More sharing options...
Axiomatic Posted August 21, 2016 Author Share Posted August 21, 2016 Thank you. Is it possible to see more detailed information for bold string? Sun Aug 21 23:42:41 2016: Xenonauts, version . Sun Aug 21 23:42:41 2016: Pixel Shader Version: ffff0300 Sun Aug 21 23:42:55 2016: MOD ERROR: Element without MODMERGE has both children and attributes: Sound Sun Aug 21 23:42:55 2016: MOD ERROR: Merging XML for sounds.xml from mod mods/kabill's tactical armouries/ failed. Sun Aug 21 23:42:55 2016: MOD ERROR: Number of columns does not match. Sun Aug 21 23:42:55 2016: MOD ERROR: Number of columns does not match. Sun Aug 21 23:42:55 2016: MOD ERROR: Number of columns does not match.Sun Aug 21 23:42:55 2016: MOD ERROR: Merging Excel XML for mods/ufo and crew diversity/ from mod ufocontents/airplane.alien.battleship.andron.xml failed. Sun Aug 21 23:42:55 2016: MOD ERROR: Merging Excel XML for mods/-tweak tacticalarmouries/ from mod vehicles.xml failed. Sun Aug 21 23:43:18 2016: MOD ERROR: An element to insert already exists: Weapon Sun Aug 21 23:43:18 2016: MOD ERROR: Merging XML for vehicleweapons_gc.xml from mod mods/kabill's tactical armouries/ failed. Sun Aug 21 23:43:24 2016: MOD ERROR: Element without MODMERGE has both children and attributes: Tileset Sun Aug 21 23:43:24 2016: MOD ERROR: Merging XML for missiontypeprops_gc.xml from mod mods/tropical maps/ failed. Quote Link to comment Share on other sites More sharing options...
Charon Posted August 21, 2016 Share Posted August 21, 2016 No, this is all the information you can get. This lets you understand how the game works and you can use that if you can reproduce a crash to see what happens almost exactly before it: Quote Link to comment Share on other sites More sharing options...
Charon Posted August 21, 2016 Share Posted August 21, 2016 So to put it plainly for your interests: the file doesnt tell you how to make different mods compatible together. You need to know exactly how mods are behaving for that. Quote Link to comment Share on other sites More sharing options...
Charon Posted August 21, 2016 Share Posted August 21, 2016 (edited) You can put "-modinfo" into your starting paramters for the exe to get a full list of all compability steps for all mods you are currently useing ( are activated ). Edited August 21, 2016 by Charon Quote Link to comment Share on other sites More sharing options...
Axiomatic Posted August 21, 2016 Author Share Posted August 21, 2016 Thanks 6 minutes ago, Charon said: You can put "-modinfo" into your starting paramters for the exe to get a full list of all compability steps for all mods you are currently useing ( are activated ). But it's anyway strange because there are many similar files in mod but error appeared only for one. Also I have a new crash during new GC loading. As I understand it, the reason is bug in X:CE, not in other mods? Mon Aug 22 00:03:45 2016: Xenonauts, version . Mon Aug 22 00:03:46 2016: Pixel Shader Version: ffff0300 Mon Aug 22 00:03:56 2016: MOD ERROR: Element without MODMERGE has both children and attributes: Sound Mon Aug 22 00:03:56 2016: MOD ERROR: Merging XML for sounds.xml from mod mods/kabill's tactical armouries/ failed. Mon Aug 22 00:03:57 2016: MOD ERROR: Number of columns does not match. Mon Aug 22 00:03:57 2016: MOD ERROR: Number of columns does not match. Mon Aug 22 00:03:57 2016: MOD ERROR: Number of columns does not match. Mon Aug 22 00:03:57 2016: MOD ERROR: Merging Excel XML for mods/ufo and crew diversity/ from mod ufocontents/airplane.alien.battleship.andron.xml failed. Mon Aug 22 00:03:57 2016: MOD ERROR: Merging Excel XML for mods/-tweak tacticalarmouries/ from mod vehicles.xml failed. Mon Aug 22 00:04:21 2016: MOD ERROR: An element to insert already exists: Weapon Mon Aug 22 00:04:21 2016: MOD ERROR: Merging XML for vehicleweapons_gc.xml from mod mods/kabill's tactical armouries/ failed.Mon Aug 22 00:04:24 2016: MOD ERROR: Replacing XML for tiles/middleeast/props/palm_large_3_base_spectre.xml from mod mods/xce/ failed. Quote Link to comment Share on other sites More sharing options...
Charon Posted August 21, 2016 Share Posted August 21, 2016 12 minutes ago, Axiomatic said: As I understand it, the reason is bug in X:CE, not in other mods? 29 minutes ago, Charon said: So to put it plainly for your interests: the file doesnt tell you how to make different mods compatible together. You need to know exactly how mods are behaving for that. Quote Link to comment Share on other sites More sharing options...
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