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Are there any log files to understand crash reason?


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Thank you.

Is it possible to see more detailed information for bold string?

Sun Aug 21 23:42:41 2016: Xenonauts, version .
Sun Aug 21 23:42:41 2016: Pixel Shader Version: ffff0300
Sun Aug 21 23:42:55 2016: MOD ERROR: Element without MODMERGE has both children and attributes: Sound
Sun Aug 21 23:42:55 2016: MOD ERROR: Merging XML for sounds.xml from mod mods/kabill's tactical armouries/ failed.
Sun Aug 21 23:42:55 2016: MOD ERROR: Number of columns does not match.
Sun Aug 21 23:42:55 2016: MOD ERROR: Number of columns does not match.
Sun Aug 21 23:42:55 2016: MOD ERROR: Number of columns does not match.
Sun Aug 21 23:42:55 2016: MOD ERROR: Merging Excel XML for mods/ufo and crew diversity/ from mod ufocontents/airplane.alien.battleship.andron.xml failed.
Sun Aug 21 23:42:55 2016: MOD ERROR: Merging Excel XML for mods/-tweak tacticalarmouries/ from mod vehicles.xml failed.
Sun Aug 21 23:43:18 2016: MOD ERROR: An element to insert already exists: Weapon
Sun Aug 21 23:43:18 2016: MOD ERROR: Merging XML for vehicleweapons_gc.xml from mod mods/kabill's tactical armouries/ failed.
Sun Aug 21 23:43:24 2016: MOD ERROR: Element without MODMERGE has both children and attributes: Tileset
Sun Aug 21 23:43:24 2016: MOD ERROR: Merging XML for missiontypeprops_gc.xml from mod mods/tropical maps/ failed.

 

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6 minutes ago, Charon said:

You can put "-modinfo" into your starting paramters for the exe to get a full list of all compability steps for all mods you are currently useing ( are activated ).

But it's anyway strange because there are many similar files in mod but error appeared only for one.

 

Also I have a new crash during new GC loading.

As I understand it, the reason is bug in X:CE, not in other mods?

 

Mon Aug 22 00:03:45 2016: Xenonauts, version .
Mon Aug 22 00:03:46 2016: Pixel Shader Version: ffff0300
Mon Aug 22 00:03:56 2016: MOD ERROR: Element without MODMERGE has both children and attributes: Sound
Mon Aug 22 00:03:56 2016: MOD ERROR: Merging XML for sounds.xml from mod mods/kabill's tactical armouries/ failed.
Mon Aug 22 00:03:57 2016: MOD ERROR: Number of columns does not match.
Mon Aug 22 00:03:57 2016: MOD ERROR: Number of columns does not match.
Mon Aug 22 00:03:57 2016: MOD ERROR: Number of columns does not match.
Mon Aug 22 00:03:57 2016: MOD ERROR: Merging Excel XML for mods/ufo and crew diversity/ from mod ufocontents/airplane.alien.battleship.andron.xml failed.
Mon Aug 22 00:03:57 2016: MOD ERROR: Merging Excel XML for mods/-tweak tacticalarmouries/ from mod vehicles.xml failed.
Mon Aug 22 00:04:21 2016: MOD ERROR: An element to insert already exists: Weapon
Mon Aug 22 00:04:21 2016: MOD ERROR: Merging XML for vehicleweapons_gc.xml from mod mods/kabill's tactical armouries/ failed.
Mon Aug 22 00:04:24 2016: MOD ERROR: Replacing XML for tiles/middleeast/props/palm_large_3_base_spectre.xml from mod mods/xce/ failed.

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12 minutes ago, Axiomatic said:

As I understand it, the reason is bug in X:CE, not in other mods?

 

29 minutes ago, Charon said:

So to put it plainly for your interests: the file doesnt tell you how to make different mods compatible together. You need to know exactly how mods are behaving for that.

 

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