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[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+


drages

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Hey, have you been able to develop custom item slots for different armors? I remember that was really cool in the original Xcom and took different amounts of TU to use items from easier to access slots like throwing a grenade from like a shoulder slot and stuff.

Also, I was thinking it would be really awesome if there would be a way to save/view replays in real time after you finish a mission.

That be pretty cool I think. :D

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Hey, have you been able to develop custom item slots for different armors? I remember that was really cool in the original Xcom and took different amounts of TU to use items from easier to access slots like throwing a grenade from like a shoulder slot and stuff.

Also, I was thinking it would be really awesome if there would be a way to save/view replays in real time after you finish a mission.

That be pretty cool I think. :D

Your ideas are nice but can't be done with modding. You can share this ideas at the xenonauts 2 topics.

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This review is based on early - mid game. 6 months of in game time.

CE 0.33 hf2 , X-Division Ver. 0.98.2.7

+ Some smallers mods from xce 0.34 hf2 modpack.

=== My story (based on real events) ===

I was assigned to this mission without any knoledge of what will happend. Maybe it explains some events which happend later but I was doing surprisingly very well at the begging. No one could expect anything.

I was able to secure one UFO after another at ease. What took my attention tho was grenade being completely useless. All of them. Flash is shit as well as regular grenades. Low range and my soldiers are morons and miss all the time and explosion radius is a joke. Ok so "screw grenades" I told to myself.

Pretty fast I got a secondary base and after 2 month I was celebrating opening of my 3rd base. It was a great party. Meanwhile I was trying to figure it out what is the real purpose of the AWACS plane. After 3 days of complementation I gave up. Universe had no secrets to me but purpose of the AWACS. I cover nearly entire planet with my radars so what the point? So I decided to give it away to poor people in Africa.

Few weeks later Aliens introduced new extremely dangerous ship – Corvette. My Condors where not enough anymore. Lucky somehow my 40 scientist (I bet their average IQ is 1000) were so fast at discovering new things that at some point they haven’t got anything else to do and simply went on holiday! I was suprised.

Anyway since science was constantly up to date I told comrade Vladimir to build a new better plane that can outclass the alien ship. But he answered to me “Tovarish, bring me some extra alien ship parts and I will make you a plane” Hmm. I guess I wont get them from a grocery shop at the corner. Anyway Aliens commenced small scout mission nearby. Poor aliens they knew they will die. Killing small aliens crew is boring but necessary – you need those spare PARTS!.

So I went back to Vladimir with a list of things I want him to do. Damn, he is more stupid than I though. You know what? I had to literally tell him 9 times to disassemble a ufo. One for each fighter. God Dammit.

Anyway thanks to my hard work my fleet was growing. Combination of one new plane + 2 Condors was working pretty well. I was even slowly replacing my warheads with new ones sweet.

So in the air everything is ok. Fact, we cant shot down a Corvette with 2 interceptors but honestly who cares we are winning. And new flying fortress is coming soon . Bye, bye aliens.

As to ground battle. We captured enemy outpost. Yes we did. It was easy. We captured a lot of live aliens. Easy too. Was anything difficult? I cant remember. If you are experienced you know what to do. Just step by step. Don’t rush. Let them come out. And kill one by one. Also avoid night fights. Waste of time.

As to equipment. Hmm our scientist are crazy. Rly they are. They're just pooping out new equipment without even thinking of its potential usage. Examples? Ap guns, Lancer laser. And many more. Rly I went to the lab and ask the guy what is that for? “oh yes, yes it reduces energy field, blah, blah,… e=mc2… blah, blah”. Ok shut up I will take it with me. And you know what? Its shitt. I remember that day - 6 months after the start of the war. It was an enemy base (yes a base not an outpost) I had 2 experimental laser lancers, 1 experimental ap gun and a flame thrower. JESUS CHRIST ITS ALL USELESS JUNK. I knew we had a spy in our base but rly did he mess up with research or something?

I was scarded but I knew I can trust my people. Once we captured landed enemy Lander-Ship. Ofcourse then we had tanks which are indestructable but anyway. But what could have happend. Its the same type of mission just in a different enviorment.

Anyway so we went in. First target - Sebillian. We shoot 2 or 3 times at him and no effect. Then I shout to the guy with a flame thrower “Come over here and burn this motherfuker!” No effect. Sebillian was just laughing at us when unarming his granade. I asked myself what’s the purpose of this junk. Thankfully John just killed that thing with a shotgun. We all live thanks to him.

Then came Reapers, they are smart and dumb at the same time. I knew they like to sneak. So I was just waiting. Then a little bit more. Ok open the door. 2 were hiding behind. Heh I knew it! Open fire! Navada – shield lady – was firing this new smg ap crap. Damn what a crappy weapon. She was turned into a zombie because of it. Seriously when I saw what I saw first what came to my mind was "Ok this is it we'll all gonna die thanks to those morons from the laboratory".

I paniced and was running away and at some point this poor guy with a flame thrower (he was standing just next to me) just threw his weapon at reaper's face in act of desperation. He was crying. I never saw him crying before. "If he'll die its all my fault" - I though.

Navada was now a full size pile of meat. I heard a sound of lmg fire and I turned around to see what is going on. But I couldnt see anything because of the smoke. "Clear" - someone shouted. Reapers were dead. Same as Navada. My rational thinking came back. I was stuck by a new though. W are in the middle of an enemy base and nearly half of my team have literally no weapons. Just calm down.

I decided to wait aliens over. Let them come. Kill them one by one. Take advantage of their lack of cooperation. And it worked. Later this day base was ours. But I paid a high price. 2 man lost. I was pissed of.

Ok now more seriously:

Pros:

- Not too easy not too difficult.

- It’s not punishing – you can make a mistake and you don’t have to start your game over.

- A lot of new graphics and content.

- Pretty stable.

- Very funny to play!

Cons

- Some weapons sounds and look very “toyish”

- Either I don’t get it or half of the weapons are just added for sake of diversity.

- Greatly increase micromanagement (a lot of pointless clicks)

- Lacks of balance

Over all its a very good mod and I would definately recommend it. But rather not for me. Im not a fun of big-ass-full-of-everything mod.

Explanations:

Not too easy not too difficult. – that’s just amazingly good job. Missions are hard but soldiers do not die to often. Aliens are scary but cant wipe you out with a single grenade. They are a bit passive but from time to time can attack. Im impressed. Good job. That was btw one of the big disadvantage of the XNT.

Very funny to play! - self explaintory but I just wanted to mention new maps are great. And I think someone allowed smaller maps to go on with bigger ufos. Few time I had a very intense fights.

Some weapons sounds and look very “toyish” – yup like for example next gen lmg.

Either I don’t get it or half of the weapons are just added for sake of diversity. – I didn’t use half of the weapons and I still had a feeling that the half of what I’m using is useless. Better smoke grenade? Better flash? You mean first useful flash right?

Greatly increase micromanagement (a lot of pointless clicks) – for example disassembling of each ufo. Building grenades. Basically a lot of work. It’s a bit because of the base game too. It wasn’t designed to handle this much of equipment. And when I have to scroll down and look for this one particular item in the manufacture panel I get sleepy. Then my enginners cant just automatically assignd themselfs to another project. No if I forget my loss they will do nothing. And so on.

Lacks of balance. - For example pistols sux (just a weapon for shields). Rifles sux (u can fire 4 shots even if u use burst! , when shot gun can fire 4x8 bullets. Range is cool addition but just sometimes. Mentioned grenades. I don’t like the idea that you can sell manufactured items. Its not only big exploit window (lets hire 2000 workers) but also its just do nothing more than adds flat +X of gold per time and force to keep eye on it and requires additional pointless clicks to be done. Alenium explosives weight more and its 3 times bigger but only 1.5 times better. Or that you besiclly get next gen weaponary just after a month of in-game time so its almost like getting rid of basic stuff. You could just remove or replace basic stuff after next gen.

Last thing. Specialised weapons would work better if we had some sort of information before battle (map density, map sized, is that map smaller/bigger than typical map for this kind of ufo, type of enemy)

Rest is self-explanatory

Edit: spell fixing.

Edited by radek
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One is enough, but it should be different. Some aliens look same but at every phase of the game they become another one for further research.

------------------------------

Radek, i read them all and it was very funny.

I hope i get rid of that many things in 0.99. Yes there is many weapon again but with much more purposes. I think the main problem is the missing info about alien resistances and weapons.

0.98 was just an experiment like the older ones. I touched many points you mentioned.

Manufacture/research line will be totally new and probably everything will be unlimited after researches. Manufacture will become engineering which will need alien items.

I know it's realy pain to find your manufacture project from that hell of a UI.. Thx to Ilunak will bring the manufacture erasing so you wont see the old ones.

Research times are important and i dont want them to go vacation so often. There wont be any auto researches and the materials you need to get will be so much that i hope it will fit for every phase.

Thank you for your very funny story again. :)

Edited by drages
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What weapon branch lines don't have xenopedia entries?

Sorry for intruding. Would rather not poke through the files myself-feeling burned out.

Division is just updated version with alien ballistic weapons. Got this after alien ballistic weapons which is first tier of alien kinetics.

Gauss is gauss.. got it from alien vindicate weapons.

Automated rail is gauss and mag together. Long range, burst.. got them from alien mass weapons.

Alien phasers are weak lasers.

Alien wave weapons are long range microwave.

Our pulse weapons are updated lasers with wave tech. Low damage but highly long range, shield breaking and burst with good acc. Good for new soldiers mostly.

Our final energy tier sonic is from alien wave and ion weapons.

There is a special tier as antimatter.. got learned from alien rebel. Caesans secret weapon tech which even the aliens itself does not have it fully.

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For some reason, a majority of the aliens have no weapons. They do have ammo, though. Any ideas on why/how to fix it?

Mods I am using : CE (as instructed in the install instructions), Skitso's map packs + new tile art, Lore+, xcesettings and balance.

I am reinstalling the game as I write this, but I'm not holding out much hope. It's a shame, because what I could play looked amazing - you did a great job.

Also, if some aliens are meant to just carry ammo, then ignore this - although I don't think that's the case, because the sebillian specialists looked like caesans whenever they had no weapons, and even guards didn't carry weapons.

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For some reason, a majority of the aliens have no weapons. They do have ammo, though. Any ideas on why/how to fix it?

Mods I am using : CE (as instructed in the install instructions), Skitso's map packs + new tile art, Lore+, xcesettings and balance.

I am reinstalling the game as I write this, but I'm not holding out much hope. It's a shame, because what I could play looked amazing - you did a great job.

Also, if some aliens are meant to just carry ammo, then ignore this - although I don't think that's the case, because the sebillian specialists looked like caesans whenever they had no weapons, and even guards didn't carry weapons.

Did you download from Nexus?

It seems that the mod install got a problem. If you got it from Nexus, just extract it to the assets/mods folder.

OR can you try it with xcesettings and xcebalance not activated. When you start the game, there can be a warning about XCE not installed well, just say no and ignore it.

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Did you download from Nexus?

It seems that the mod install got a problem. If you got it from Nexus, just extract it to the assets/mods folder.

OR can you try it with xcesettings and xcebalance not activated. When you start the game, there can be a warning about XCE not installed well, just say no and ignore it.

I got it from the nexus, yes. I also extracted to assets/mods and enabled in the mod launcher. Do I need to start a new game to see if it has had an effect?

Reinstalled, used an old save. Shot down a ufo - still the same problem.

EDIT: Started a new game, and it works - thanks.

Edited by JackCaboose
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I got it from the nexus, yes. I also extracted to assets/mods and enabled in the mod launcher. Do I need to start a new game to see if it has had an effect?

Reinstalled, used an old save. Shot down a ufo - still the same problem.

EDIT: Started a new game, and it works - thanks.

Did you disable XCE settings/balance or not?

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First of all I would like to say so far this mod is very fun! I have run into my game crashing on the enemy turn to my desktop. I'm using 0.98.2.7 from Nexus mods and the community edition .34 patch any idea what is causing it? This is a fresh install of the game and mod and it still happens.[ATTACH]6740[/ATTACH]

Aut.sav

Aut.sav

Edited by pewch
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First of all I would like to say so far this mod is very fun! I have run into my game crashing on the enemy turn to my desktop. I'm using 0.98.2.7 from Nexus mods and the community edition .34 patch any idea what is causing it? This is a fresh install of the game and mod and it still happens.

Hey pewch thx.

A crush at the enemy turn? It's strange. There could be a freeze maybe nut crushing is not so normal. Can u send me a save game please. You can attach it to your post. I need more detail about how it did happen.

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I playing on iron-man and when i wanted to make an alien base or a crash I have :"Xenonauts.exe has stopped working"

I don't know if the fact have a link with that, but i downloaded the last upadte, today on steam :"Mac / Linux Builds Updated

Community Announcements - Goldhawk"

I playing so many hours on my game, i'm really frustrated.

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