Man of Doge Posted January 5, 2015 Share Posted January 5, 2015 i don't want to nerf alien stats, they are working great. Its ai is very good too.. sometimes they make very intelligence maneuvers that i shocked after... Drages, if you give us XNT Soldiers; the balance of X-Division should become more stable. Quote Link to comment Share on other sites More sharing options...
drages Posted January 5, 2015 Author Share Posted January 5, 2015 Drages, if you give us XNT Soldiers; the balance of X-Division should become more stable. what do u mean with that? Quote Link to comment Share on other sites More sharing options...
blackwolf Posted January 5, 2015 Share Posted January 5, 2015 dont know what are you referring with impossible difficult :c. i feel it actually pretty logical, i mean im figthing alliens they should be a challenge..in my actual gameplay playing in VETERAN DIFFICULTY, first mission lost 7 guys..only three returned. and by my 10th mission i only got a promedy of two or three guys lost per mission, and i thats acceptable i guess. Quote Link to comment Share on other sites More sharing options...
Man of Doge Posted January 5, 2015 Share Posted January 5, 2015 what do u mean with that? In XNT good soldiers could be replaced easier than they were in vanilla gameplay--something which made XNT easier and more realistic. Thus; I have reason to believe, that if you added the following snipet of code into X-Division's "GameConfig.xml" file, that the game would become a tad more balanced: <soldierStats MODMERGE="update" comment="Soldier's stats are generated with values in the specified range."> <actionPoints min="45" max="66" /> <resilence min="42" max="70" /> <strength min="38" max="68" /> <accuracy max="67" /> <reflexes max="65" /> <bravery min="30" max="53" /> </soldierStats> <soldierDevelopment MODMERGE="update"> <APProgress globalMaxProgress="120" /> <strengthProgress pointsToProgress="2" maxPointsInSingleBattle="3" globalMaxProgress="85" /> <accuracyProgress pointsToProgress="2" maxPointsInSingleBattle="1" globalMaxProgress="99" /> <reflexesProgress pointsToProgress="2" maxPointsInSingleBattle="1" globalMaxProgress="99" /> <braveryProgress pointsToProgress="1" maxPointsInSingleBattle="2" globalMaxProgress="99" /> <resilienceProgress pointsToProgress="5" globalMaxProgress="150" /> </soldierDevelopment> <soldierRanks MODMERGE="update"> <Corporal rankPoints="7" /> <Sergeant rankPoints="16" /> <Lieutenant rankPoints="34" /> <Captain rankPoints="52" /> <Major rankPoints="75" /> <Commander rankPoints="100" /> <Colonel rankPoints="120" /> </soldierRanks> Quote Link to comment Share on other sites More sharing options...
drages Posted January 5, 2015 Author Share Posted January 5, 2015 oki its a good idea.. i will add it Quote Link to comment Share on other sites More sharing options...
Man of Doge Posted January 5, 2015 Share Posted January 5, 2015 oki its a good idea.. i will add it Thank you. :3 Quote Link to comment Share on other sites More sharing options...
radek Posted January 5, 2015 Share Posted January 5, 2015 Wow what a dodge. Much kind, such wow, very help Quote Link to comment Share on other sites More sharing options...
drages Posted January 5, 2015 Author Share Posted January 5, 2015 Hotfix 5 is up.. i will pause adding more matierals for a while to this mod.. for now i only will hotfix.. Quote Link to comment Share on other sites More sharing options...
btbrown0786 Posted January 6, 2015 Share Posted January 6, 2015 Crash report: I am running v.95 with hotfix 5 and the game crashes when I try to research B17 - x moderazation or the defender vehicle. Any thoughts???? Quote Link to comment Share on other sites More sharing options...
blackwolf Posted January 6, 2015 Share Posted January 6, 2015 can you provide a savegame please ?. Quote Link to comment Share on other sites More sharing options...
Ханn Posted January 6, 2015 Share Posted January 6, 2015 welcome to forums.. as it says at topic it requires comminity addition 0.31 and vanilla 1.09 version.. Oh, sorry. I misread, then. I thought it could be Vanilla 1.09 OR CE 0.31. My mistake, thanks anyhow! Quote Link to comment Share on other sites More sharing options...
NuclearStudent Posted January 6, 2015 Share Posted January 6, 2015 (edited) Xcom has a much more forgiving learning curve than Xenonauts. Xenonauts gives more freedom in terms of movement patterns because of the Time Unit system, and the free aiming allows you to blow up almost everything (UFO hulls and large rock pillars are an exception). Edited January 6, 2015 by NuclearStudent Quote Link to comment Share on other sites More sharing options...
Ханn Posted January 6, 2015 Share Posted January 6, 2015 So, uh. I've equipped two people with a flamethrower, and they're showing up without a sprite ingame. Quote Link to comment Share on other sites More sharing options...
btbrown0786 Posted January 6, 2015 Share Posted January 6, 2015 [ATTACH]6029[/ATTACH] can you provide a savegame please ?. here is the save game for my crash request. the research is at the point where any choice will crash game. new.sav new.sav Quote Link to comment Share on other sites More sharing options...
blackwolf Posted January 6, 2015 Share Posted January 6, 2015 yup it crash, quick question, did you start a new gameplay when you applied the hotfix 5? or you was playing with a previor hotfix..apply the xf5..and then continue playing?. Quote Link to comment Share on other sites More sharing options...
Man of Doge Posted January 6, 2015 Share Posted January 6, 2015 So' date=' uh. I've equipped two people with a flamethrower, and they're showing up without a sprite ingame.[/quote']One Question: What armour are they using? Quote Link to comment Share on other sites More sharing options...
btbrown0786 Posted January 6, 2015 Share Posted January 6, 2015 I applied all hotfix files and started a new game. Then I cleard the mod folder and installed v.95 and hot fix 5 only then loaded save game. Quote Link to comment Share on other sites More sharing options...
blackwolf Posted January 6, 2015 Share Posted January 6, 2015 (edited) in the way his posted i suspect that the sprite for the "basic armour" is missing in the spectre or something. But double checked both with basic,jackal and coyote armour without problems and my soldiers look totally normal with a "heavy machine gun sprite" as normal. @brown..something really funny happens after i try your savegame, suddendly all soldiers got 6k of tus,gaining 800 in almost every stat. so im pretty sure the problem is that you are using a gameplay savegame prior to hotfix 5, dragues stated that to have hf5 making fully efect we should start a new campaing(it sucks i know..but sometimes the only way to improve the mod is killing your older savegames xDDD), tried a new campaing, all stats normal and i think your research bug is "fixed", sorry but start again and confirm it please >_< . I can provide you an actual savegame for testing in a point close to where you are so you can use it to check if work normal and confirm if there is something wrong (with your folder or something).....BUT tomorrow ,imma sleep now X_X, here is 2 am in local hour, so im tired and i have to wake up early X_X. Hope this helps and good luck in the battlefield . Edited January 6, 2015 by blackwolf Quote Link to comment Share on other sites More sharing options...
btbrown0786 Posted January 6, 2015 Share Posted January 6, 2015 in the way his posted i suspect that the sprite for the "basic armour" is missing in the spectre or something.But double checked both with basic,jackal and coyote armour without problems and my soldiers look totally normal with a "heavy machine gun sprite" as normal. @brown..something really funny happens after i try your savegame, suddendly all soldiers got 6k of tus,gaining 800 in almost every stat. so im pretty sure the problem is that you are using a gameplay savegame prior to hotfix 5, dragues stated that to have hf5 making fully efect we should start a new campaing(it sucks i know..but sometimes the only way to improve the mod is killing your older savegames xDDD), tried a new campaing, all stats normal and i think your research bug is "fixed", sorry but start again and confirm it please >_< . I can provide you an actual savegame for testing in a point close to where you are so you can use it to check if work normal and confirm if there is something wrong (with your folder or something).....BUT tomorrow ,imma sleep now X_X, here is 2 am in local hour, so im tired and i have to wake up early X_X. Hope this helps and good luck in the battlefield . Ok please up load it Quote Link to comment Share on other sites More sharing options...
Ханn Posted January 6, 2015 Share Posted January 6, 2015 One Question: What armour are they using? None. They had no armor at all. Quote Link to comment Share on other sites More sharing options...
Killer_Zero Posted January 6, 2015 Share Posted January 6, 2015 I appear to be having a CTD every time the manufacturing of a Foxtrot, ends, at the exact same time and date every time. I reinstalled, and it still does it. Foxit.sav Foxit.sav Quote Link to comment Share on other sites More sharing options...
Ханn Posted January 6, 2015 Share Posted January 6, 2015 I'm about a month into the game, and I haven't been able to manufacture a foxtrot due to lacking parts like engines. How do I aquire these parts, they're not showing up in the workshop, or do they come from somewhere else? Quote Link to comment Share on other sites More sharing options...
Killer_Zero Posted January 6, 2015 Share Posted January 6, 2015 I struggled to get torpedos, until I got some, after waiting far too long. Also, it took me ages to encounter Caesans, either I am unlucky, or it's a bug; probably the former. I forgot to say, this mod has breathed new life into Xenonauts, for me. Quote Link to comment Share on other sites More sharing options...
Ханn Posted January 6, 2015 Share Posted January 6, 2015 (edited) Well. I managed to get the Marauder before I could produce parts to make the Foxtrot. The Marauder doesn't need parts to build, so that's nice. EDIT: Actually, i've found a problem. Fighting a base of androns and a few hover scouts. The Androns haven't fired a single shot, they only walk away. The hover drones attack, though. Edited January 6, 2015 by Ханю Quote Link to comment Share on other sites More sharing options...
drages Posted January 6, 2015 Author Share Posted January 6, 2015 I appear to be having a CTD every time the manufacturing of a Foxtrot, ends, at the exact same time and date every time. I reinstalled, and it still does it. Yes foxtrod got a problem.. looking for it now. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.