Chris Posted June 15, 2014 Share Posted June 15, 2014 A couple of final fixes before we do the porting etc. This is currently only on the Experimental branch. CHANGELOG: The "teleporter" crash when multiple units are moving on different camera levels has been fixed A random crash associated with Wraiths has been fixed Fixed the misaligned text on the Transfer screen Fixed some Kickstarter female soldiers not having a face Quote Link to comment Share on other sites More sharing options...
winterwolves Posted June 15, 2014 Share Posted June 15, 2014 Great stuff, that teleporter crash kept on catching me, and right near the end of a mission of course! Quote Link to comment Share on other sites More sharing options...
Troublechuter Posted June 15, 2014 Share Posted June 15, 2014 I've got an AI hang where a Reaper gets stuck at the top of a flight of stairs, simply gazing at them forlornly for all eternity. Also sometimes firing a rocket at the Reaper from this same save causes a CTD. [ATTACH]4234[/ATTACH] stairscrash.sav stairscrash.sav Quote Link to comment Share on other sites More sharing options...
Chris Posted June 15, 2014 Author Share Posted June 15, 2014 Hmmm. Thought we'd fixed that? Is this a new game, or the older save where you had the same issue? Quote Link to comment Share on other sites More sharing options...
Yevgeniy Posted June 15, 2014 Share Posted June 15, 2014 Bravissimo! =) Quote Link to comment Share on other sites More sharing options...
asaz989 Posted June 15, 2014 Share Posted June 15, 2014 A couple of final fixes before we do the porting etc. Port! Port! Port! Port! </frat boy> Seriously though, really looking forward to a shiny Linux port with all the 1.0-1.05 fixes. Thanks for a great game! Quote Link to comment Share on other sites More sharing options...
ventuswings Posted June 15, 2014 Share Posted June 15, 2014 Is there any disadvantages to having your base seriously damaged during Xenonaut base defense? I know there is supposed to be one according to theory but I've never seen it happen. I'm asking this because alien can really gimp themselves shooting at random props, and if it does not do anything, one might as well remove this behaviour. Quote Link to comment Share on other sites More sharing options...
KevinHann Posted June 15, 2014 Share Posted June 15, 2014 I've destroyed plenty of props in several different rooms as collateral damage while using both tank, grenades and rocket launchers and never suffered any penalty after the combat. Quote Link to comment Share on other sites More sharing options...
Eldgrim Posted June 15, 2014 Share Posted June 15, 2014 What will be the final version? I can't wait to play a full game. Quote Link to comment Share on other sites More sharing options...
legit1337 Posted June 15, 2014 Share Posted June 15, 2014 Are the main menu bugs, and the broken scrollbar on the barracks screen still being looked at? Quote Link to comment Share on other sites More sharing options...
Troublechuter Posted June 16, 2014 Share Posted June 16, 2014 (edited) Hmmm. Thought we'd fixed that? Is this a new game, or the older save where you had the same issue? Its a game that was originally started in 1.0, although the actual ground mission was started in 1.05hf. I think. My game updated itself before the play session so I have to assume its 1.05. If you can't replicate this on the dev branch then I guess I don't have the latest version after all. Also, it seems as though if you destroy an alien base's generator and then lose all of your men, it counts as a loss. However if you have even one man left alive and evacuate, it counts as a win and seems to let you keep the equipment of the surviving men and recover any soldiers who were downed but not killed. Not quite the behavior I was expecting. Edited June 16, 2014 by Troublechuter Quote Link to comment Share on other sites More sharing options...
Anderty Posted June 16, 2014 Share Posted June 16, 2014 Are the main menu bugs, and the broken scrollbar on the barracks screen still being looked at? Should be left for some Josh Eales trick. Say, for t-shirts with "Xenonauts Broken scrollbar on the barracks screen" Or just trade card would be sufficient enough. It's funny thought, no abuse ^^ Quote Link to comment Share on other sites More sharing options...
Mustang Shooting Stars Posted June 16, 2014 Share Posted June 16, 2014 Once this hotfix is confirmed is that the game finished? Chris said that 1.05 was likely to the the final version? Good time to start a first proper Veteran Ironman playthrough? Quote Link to comment Share on other sites More sharing options...
ghhoeng Posted June 16, 2014 Share Posted June 16, 2014 It's cool that you are so close to launch :-) I've encountered a couple of bugs though :-( 1. The game froze when one of my xenonauts walked to a teleporter and an alien performed a reaction fire - the alien did fire, but then the game froze :-( 2. The final mission - 2 times I,ve reached the high preator, and 2 times I've completed the mission succesfully! BUT without killing the high preator?? the game just cuts to the mission debrief screen after 1 round of fighting him (does he commit suicide when faced with the awesome might of my xenonauts??). This is a great game, and eventhough it would be easy to just accept the easy Victory, it still feels a bit hollow ;-) I'm playing the experimental branch, I cant remember which 1.0 version the game was started in, but it was updated to 1.05 HF before the final mission was started. Quote Link to comment Share on other sites More sharing options...
INinjaMango Posted June 16, 2014 Share Posted June 16, 2014 I think the Goldhawk team should take a break! Quote Link to comment Share on other sites More sharing options...
KevinHann Posted June 16, 2014 Share Posted June 16, 2014 No breaks for the slaves! Quote Link to comment Share on other sites More sharing options...
OzoneGrif Posted June 16, 2014 Share Posted June 16, 2014 It's not the first time I notice this, but when an alien is right next to the UFO's door, outside, it's untargetable. You have to force it. Quote Link to comment Share on other sites More sharing options...
Korpah Posted June 16, 2014 Share Posted June 16, 2014 with the game officially been released, how long will the patch remain in the experimental stage? Quote Link to comment Share on other sites More sharing options...
TacticalDragon Posted June 17, 2014 Share Posted June 17, 2014 @Chris. Is there a problem or any change over accuracy equation? I run some test and the engine miss almost lot of shots with 80%. The test is 50 snapshots against adjacent enemy and only score 12 shots... Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted June 17, 2014 Share Posted June 17, 2014 Try running the debug mode and see what numbers the game is throwing out in that situation. Quote Link to comment Share on other sites More sharing options...
Joepaz Posted June 17, 2014 Share Posted June 17, 2014 Had a major issue with my game just now, Where i am on my second mission and i am shooting at a greyman with a assault guy(default class), when he shoots the stats pop up but it locks up. I can't move the game i have to quit out of it. I am playing it on Mac. Quote Link to comment Share on other sites More sharing options...
doctorfrog Posted June 17, 2014 Share Posted June 17, 2014 I'm using the Humble Bundle version, looks like there are a few minor differences between it and the Steam version. I noticed this when looking at the game manual, which is currently just a list of credits in the HB version, and with actual content on the Steam version. Other than that, WinMerge only sees a difference in buildings.xml between the two distributions. Quote Link to comment Share on other sites More sharing options...
Sarlix Posted June 17, 2014 Share Posted June 17, 2014 ^Same problem with the manual on the GOG version. I also have an issue with the camera lagging on the ground maps, it's only happened a few times. Just starts to lag and jitter but the goes back to normal. I happened to be saving a game the last time it happened and then my save game was corrupt, had to go back to a previous save. Quote Link to comment Share on other sites More sharing options...
SharkDavid Posted June 18, 2014 Share Posted June 18, 2014 (edited) Sorry i thing that the major issue is the fact that the game is still NOT balanced.. i´m the ufo fan played many many times, i tried Xeno 5 times from beginning(different version 1.04,1.05 at last time).... i dont know, playing for the last time on easy, suffer the begiing without the better equipment, and there come the point again that im not able to get more money to get out of this mess 5 times im trying to be faster a spent the money for bases and its not enough... its not a fun but frustration play it again after many many days spend..... will be there any balanced fix? or this is just normal??? guys u can not be serious by this difficulty on easy right? Did anyone finished the game??? i hope im not that bad player but this is really bad joke on easy...i hope in this difficulty u have to enjoy the game as the old Xcom... u dont need to hurry, just enjoy the long play but i dont know how to play this game to finish it or even enjoy it..... so sad.. This game is the best UFO clon, no question about it, game is aewsome.... bud this is killing the game completly..... Edited June 18, 2014 by SharkDavid Quote Link to comment Share on other sites More sharing options...
Chris Posted June 18, 2014 Author Share Posted June 18, 2014 SharkDavid - have you read the Quickstart Guide? Quote Link to comment Share on other sites More sharing options...
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