Jump to content

Search the Community

Showing results for tags 'melee'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • XENONAUTS 2
    • Monthly Development Updates
    • Xenonauts-2 Releases & Patch Notes
    • Xenonauts-2 General Discussion
    • Xenonauts-2 Bug Reports
  • XENONAUTS 1
    • Xenonauts General Discussion
    • Xenonauts: Community Edition
    • Xenonauts Mods / Maps / Translations
    • Xenonauts Bug Reports / Troubleshooting

Categories

  • Complete Mods
  • Xenonauts: Community Edition

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Biography


Location


Interests


Occupation

Found 4 results

  1. Teaser preview of the MAJOR Xenophobia update incoming after CE v0.25 releases. More at the main thread. http://www.goldhawkinteractive.com/forums/showthread.php/11148-v1-06-Xenophobia-Mod-Compilation Next Updates sneak peak: Supports Xenonauts 1.07 (soon 1.08) Supports XNT 5.22 (hopefully XNT team will send me stable 5.3 files to merge) Supports Asymetrical Weapons v0.4 +20 all new MELEE weapons. Prepare for the awesome sauce +All new medikit reload system +Manufacturing sorting restructuring (sorts weapons from ammos, for easier crafting) +Moved all laser/plasma into a single category called "Energy" for better sorting +Moved more advanced & special weapons to "Advanced" category +Renamed alot of items to add prefixes for easier sorting "Ammo", "Grenade"...etc. +Merged new HD projectile/particle mod with sexy gfx +Balance update to fix some oddness with the more advanced items. ...and a bunch of other stuff too,
  2. Are there any plans for the melee combat to have animations, or some role within the game? I have tried it a couple of times, but it just seemed like a TU sink, with no affect even on weak enemies. I guess it would make some sense for the soldiers to be able to fight melee, but would probably take a few good ideas to make it meaningful. I was surprised to find it in the game as it is. It would be cool for the guys to run around with Rambo like knifes or even Katanas when out of ammo but this is probably not the plan
  3. I'm wondering how melee attacks will work in game. Will each weapon have different values, e.g. pistols have a lower AP cost but lower damage than a rifle butt, or is it a flat damage and ap cost across all weapons. Will any of the stats affect it e.g. higher strength = higher damage, better accuracy or reflexes = better chance to hit (assuming it's not 100% all the time). Can the aliens melee back? I suppose it will have higher stun damage than normal damage (if your fighting someone it's more likely they'll fall unconscious before you kill them)
  4. I tend to have my soliders go through cover and flank the aliens and those wire fences are a pain because they take alot of AP to destroy using guns and a waste of ammo using a rocket launcher, so I was wondering if you are going to implement a melee attack or a knife to destroy flimsy cover like fences.
×
×
  • Create New...