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Found 2 results

  1. As we're thinking about V20 now and the features we want to put in it, it's time to discuss the largest balance problem in the game: the number of missions each player will complete. Players will generally fall into two camps: those who will do literally every mission that the game generates, and those who will do a couple of each type of crash-site and just leave the rest to rot. The idea is actually that the player does not do all the crash sites they generate. We're balancing the game around the assumption the player does 30-40 missions during a game, total. However, to make the Geoscape strategy challenging, there needs to be a LOT more than 30 UFOs appearing over the course of the game. Xenonauts has been specifically designed so a player is not penalised for not doing crash site missions. You don't receive any relations penalty for letting one time out. Yet some people still feel the need to do all of the missions, whilst simultaneously complaining that doing so many of each mission type rapidly became boring (I'm looking at you, Light Scouts). I thought this seemed odd and raised it on the forums - and people explained that the game actually DOES penalise you for not doing the missions. The reason is opportunity cost - you don't LOSE anything for not doing a crash site, but you also don't gain the soldier experience, funding boost and one-off equipment sales you'd get from doing the mission. Ultimately, this is a strategy game, and the best strategy is to do all the missions...even if the cost is boredom. "Fun" isn't a useful in-game commodity so it's bad design if we're relying on player boredom to prevent them doing all the missions. TL;DR - there has to be a gameplay benefit to not doing a crash site mission if many players are ever going to feel like they are allowed to let one time out. I would like to add a system into V20 where the player is able to "donate" a crash site to the local forces in exchange for an immediate funding boost or a relations boost (which translate to more monthly funding). We will remove the relations boost from the current crash site completion system, so the choice will become: Captured alien equipment / materials, soldier experience, funding boost from selling weapons, or Risk-free funding boost, probably larger than the one from the selling captured equipment in the first option I am hoping that this means most people will do a couple of crash sites for each UFO type, then will just take a funding boost for the remainder. There may be circumstances where they want to grind more, for example training up a rookie squad or turning their existing team into death machines, but that will be a genuine choice rather than 100% optimal. I'm pretty much set on introducing some kind of choice to the game for crash sites, but I'm still open to suggestions on what that choice may be. Funding seems the most obvious one, but I'm happy to listen to alternatives. Thoughts? EDIT - my conclusions after having read the thread can be found here: http://www.goldhawkinteractive.com/forums/showthread.php/7314-Doing-Every-Mission-Solution?p=85735&viewfull=1#post85735
  2. There is a Xenonauts article on the most important (or at least most addictive) website on the internet: tvtropes.org. It can be seen right here. Having said that, this article is still rather modest in size right now, despite the efforts of some editors (like yours truly). There are also very little links to this article from other TV Tropes articles, especially actual trope pages. Therefore, I would like to encourage everyone to put some effort into expanding the Xenonauts entry. The reason isn't just to have fun doing so, although reading and editing TV Tropes is immensely enjoyable to many people. The actual purpose is to simply create more buzz for the game, as TV Tropes seems to have a high traffic of mass culture consumers in general, and therefore would be a great way to further promote the game. I myself have gotten into various products, like games or movies, through TV Tropes, and I'm fairly sure it works for others as well. While I will continue working on the entry, help is greatly appreciated. Or just come and read the thing, it'd be nice too.
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