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Found 4 results

  1. As I was playing the game, I realized that the ambience, for me, is not dark enough. I think it needs to be more dark and the player need to realized more how grim the situation is. 1st I was thinking that the music was not stressing me enough but the music is good. Then I played a little to X-com ufo defense, the good old game, and I think I found out something. Remember when you were advancing your soldiers carefully and then, you hear the sound of a plasma rifle coming out from nowhere. The pace of reaction fire is much more faster. You don't have a text telling you that an alien is reacting. It just happen, and it happened fast. So my suggestion would be to remove the text saying alien are reacting. Just make them react as you advance your soldier. And make them react fast. Speed up the animation a little when firing.
  2. Although obviously not top on the priority list at this point, I think the game's atmosphere would benefit from some random, occassional ambient sound FX (distant scream, siren coming in/out, distant explosion, muffled bullhorn/PA chatter... and even some occasional animal sounds, like cows when on a farm). Just random and occasional, and distant, to give a sense of presence and atmosphere beyond the play area.
  3. I am sure this has been mentioned before but I can't find any trace of it in the forum so I will raise it again as I think its important. Please can we have sound effects for soldier (and aliens) walking through snow? Given that there are reasonable chances of getting snow maps now it makes sense for them to have their own sound effects. I'd also be tempted to request a further addition to snow maps: The sound of strong wind as a background sound effect. I think it is the only map type that currently lacks any character and some extra sound effects might do it. A more technical question. Is it possible to put noise sources on the maps? I'm talking about the sound of running water, the sound of wind rustling trees married to a specific point such that they only play when on screen? I am sure lots of isometric games have done this in the past but my specific example would be the Sudden Strike series. I won't argue the point any more for now as Chris might feel that any of these points are not within the scope for now.
  4. Hi, I was testing the last build yesterday and I feel a little "sad" when I noticed the absence of sounds, when marines/aliens get hit or die, when marines are going crazy or panic... like in X-COM. Are all sounds already in place or it's always in development ? I didn't seen any notes about this in the project status. Thank you
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