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Found 3 results

  1. Hello there, I picked up Xenonauts a few weeks ago and have been greatly enjoying it, thank you for making the game! One comment, however. Would it be possible to patch in closed captioning for the various audio cues (Shots being fired, reaper attacks, etc)? I have some friends who have some hearing loss, and I don't feel able to share the game with them as it stands since they'd miss many important cues. Additionally, it would really help for those late-night playing sessions when I want to keep the audio off so as to not disturb anyone.
  2. OH god, just lost a huge writeup. hopefully the image is self explanatory. Long deleted post short: toggled options. Problem/solution 1 difficult to remember which squad member is assigned to which hotkey (especially for new gamers like wife and children!) Facial recognition = easy for unfamiliar players to know which soldier is on which hotkey. (this is semi implemented already, easy change?) (http://en.wikipedia.org/wiki/Face_perception) One of the most widely accepted theories of face perception argues that understanding faces involves several stages *...* derive details about the person *...* to being able to recall meaningful details such as their name and any relevant past experiences of the individual. Recognizing your soldiers by their faces also has the possibility of enhancing that classic xcom notion of losing much loved soldiers. Know more than their names, know their faces. Remember them. ;_; Problem/solution 2 - No quick and clear indication of who's who, when looking at any tactical situation. Soldier names above/below sprite = at a glance knowledge of who's who with no need to dig through the UI. If you've kitted out Alex Brown as your go to "breacher" you want to be able to see where he is in relation to the rest of your breach team. 'At a glance information' can vastly speed up the tactical decision making/execution. And imo, improve the flow of the game. This information is already available to players willing/capable of remembering abstract soldier statistics and their positioning within the skyranger. These small optional changes would simply help the non-savants more readily access the basic information required to manage a battle. Shame i lost my original post. silly me. Hope this makes sense and is useful.
  3. I've tried to play the original X-Com two or three times and found it completely impenetrable. Is Xenonauts currently in a state where I could jump into it and actually understand what's going on, or should I wait until some sort of tutorial system has been implemented?
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