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  1. This update is basically just a balance patch for Experimental 1, as a larger update with new systems and bugfixes is due to follow next week. I thought it'd be useful to make a few select balance changes and get feedback on them in isolation. THERE IS NO CHANGE IN VERSION NUMBER IN THE LAUNCHER! The .exes should remain the same and I can't see the changes causing any new bugs, but you can report them in this thread if you find them. Balance Changes: - Smoke grenades no longer block line of sight. Instead, smoke reduces shot accuracy by 20% for each tile of smoke the projectile passes through. - Alien accuracy global modifier reduced by 10% - Alien invasion speed set to 1.2x for Insane, 1x for Veteran, 0.8x for Normal and 0.6x for Easy. Previously the scale was one level higher, so Normal was set to 1x. - Soldier strength carry formula changed to 6kg + (0.3*Strength), giving 50 strength soldiers similar carry capacity but making stronger / weaker soldiers more extreme. - Combat shields now have 100% chance of blocking shots from the front, but still 60% from the sides. HP increased from 60 to 80, and 120 to 160 for Assault Shields. - Alien grenade damage nerfed a bit - Burst fire on alien Plasma Rifles nerfed to 40 accuracy, down from 55 - Fixed some incorrect clip sizes in soldier inventories To comment on the updated balance, please use the threads below: Ground Combat: http://www.goldhawkinteractive.com/forums/showthread.php/8791-Ground-Combat-Balance-Discussion-V21-Experimental-Balance-Patch%21?p=98015 Geoscape: http://www.goldhawkinteractive.com/forums/showthread.php/8790-Geoscape-Balance-Discussion-V21-Experimental-Balance-Patch%21?p=98014
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