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Found 4 results

  1. Will there be any further secondary objectives in the game beyond holding onto the UFO for X number of turns? This is partly off the back of the suggestion that the numerous Light Scout missions were dull*, so this sort of thing could add some variety into them. It's also from a page on Laser Squad (Gollop X-Com precursor) that listed the missions.** Although X-Com didn't have these, it's come up a fair bit previously. List of various missions here. *Although there's map variation, alien AI and general invasion balancing still to be finished. ** "The Assassins" - The mission's objective is to assassinate Sterner Regnix, the boss of a weapons manufacturer who is using illegal methods to get the best out of his workers. The player will lead a small squad of troops and infiltrate Regnix's hideout and eliminate him by any means, all the while dealing with Regnix's droid squad that patrol the hideout. "Moonbase Assault" - A small squad must penetrate the Omni Corporation moon base, via the airlocks, and destroy a great number of their databanks and analyzers that hold sensitive information. "Rescue from the Mines" - After a routine mission goes badly wrong, three members of the rebel squad are held prisoner in the Metallix Corp mines. A squad of troops must negotiate the mine complex, free all three prisoners and escape. "The Cyber Hordes" - A small squad must defend a rebel station from the attack of an advancing droid squad invasion. The rebel base holds seven stabilizer cores vital to the planet's stability and the droids have focused their efforts on these targets. "Paradise Valley" - Following on from "The Cyber Hordes", the destruction of the stabilizer cores has left the colony in ruins and assault ships hover above waiting for the time of attack. To prevent capture of the rebel blueprints for their advanced starfighter the data has been transferred onto a portable security device and a squad is given the task of escaping from the colony with the device. "The Stardrive" - A group of mercenaries have captured the stardrive controller for a new rebel fighter. A rebel squad must go to their hidden base and retrieve the device. "Laser Platoon" - A free for all deathmatch as equal teams are pitted against each other. Big (ten man) squads, with reinforcements arriving frequently, explore the symmetrical map hunting down or sniping the equally equipped opposition.
  2. Hi all, I’ve started this thread to flag up something I feel is being overlooked in current discussions about improvements to the game. More Mission Types and Secondary Objectives have been mentioned before but don’t seem to be getting the attention they deserve. More Mission Types and Secondary Objectives seem to me to be a (relatively!) simple way of adding a huge amount of variety to the game – far moreso than new tilesets, which Chris has explained are “EXTREMELY time consuming and expensive to make – they’re the most expensive component of the game by some distance.” Here are some ideas for what could be new Missions or Secondary Objectives. These have been taken from other threads and aren’t all my own ideas – I’m not trying to plagiarise Defend a landmark. Capture alien leader. Assassinate alien leader. Escort VIP (e.g. politician, scientist) to exfiltration area. Destroy alien transmission beacon. Rescue downed pilot (not necessarily your own). Free prisoners. Rescue local soldiers under attack by aliens. Defend supplies. Clear command post of all aliens. Activate Surface to Air missile site via panel in control room. Rescue hostage. Carry wounded civilian back to your chopper. Retrieve information local agents have compiled about aliens. Destroy alien mind-control device causing humans to fight you (once destroyed, the humans could turn into allies). Eliminate cultists (humans working for the aliens). The rewards for these could be as varied as deemed appropriate. Examples include: Improving end of round score. Improving relations with a particular country. Cash bonus. Stash of equipment (e.g. 10 packs of C4 or equivalent). New Xenonaut. Unique weapon (maybe just an existing one but with slightly improved stats to avoid new artwork). Revealing location of alien base. Research boost. Temporary manufacturing time reduction. I freely admit that I don’t know much about programming or the ways in which games like Xenonauts are made, but here are some justifications I believe to be accurate: Most of these would need little if any new graphics, which seem to be the most expensive aspect of production. I could well be wrong about that, of course! They’d add a significant amount of replayability to the game, and make each mission far more interesting. Especially if some Secondary Objectives are revealed mid-mission as you stumble across them. It’s genuine variety in gameplay and not just largely superficial changes, as tilesets essentially are. They could add to the whole feeling of immersion in the Xenonauts world; making small-scale battlefield decisions that impact the global war. More decision-making would be required by the player: do you order one of your valuable troops to take an injured civilian back to the chopper, thereby increasing your reputation with that country, but losing him for the next few turns when the aliens are about to counter-attack and he’s needed on the frontline? They seem like such brilliant things to include, it’s puzzling why they’re not high on the wish-list. It’s likely that I’m missing something, like the actual scale of the task from a programming perspective, but aren’t things like Kickstarter designed to raise funds to make these sorts of things a reality? All thoughts on this matter are much appreciated!
  3. Hi there Just picked this up a few days ago and am very impressed, really looking forward to where the game will go. One idea that I would like to see that I'm sure will have been mentioned many times before (if so, sorry) is sub missions. What I mean by this is that when you are out dealing with the last UFO you blasted out of the sky. Someone comes to you and tells you that that if you where to "accidently" leave with some items from the crash site, and hand them over you might find one countries funding looking a bit better next time. It should only happen now and again, but I think it might add something. Also this could be used to help the storyline along in places. And as a mechanic to make the game easier on lower difficulty settings. At the far end of the scale it could see you having to kill civilians from one country to complete a mission for another, with global ramifications.
  4. I was reading the project status and noticed that in the list there was a mention of adding secondary mission objectives. What are these going to be? Is this essentially getting a new objective during a battle such as rescuing a hostage or something? It sounds interesting whatever it might be.
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