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  1. I've posted this stuff on the completed maps subforum, but will leave this all here for reference So, I thought I'd have a go with producing some randomised maps. You can download the results here: Farm Maps: https://www.dropbox.com/s/dlrk7opf2c7m6d9/RMP%20-%20Farm%20Edition%20%28v1.3%29.zip - v1.3 (CURRENT): Fixed missing prop images on many submaps. - v1.2: Further prop density reduction and some more minor bugfixes. - v1.1: Cover/building density reduced a little, plus some minor bugfixes. - v1.0: First release Desert Maps https://www.dropbox.com/s/k1nan46z0lgsayz/RMP%20-%20Desert%20Style%20%28v0.2%29.zip - WORK IN PROGRESS: 1.0: Add military base maps to desert map pack. - CURRENT VERSION: 0.2: Full basic map pack for all UFO sizes; fixed maps to (hopefully) ensure there shouldn't be any issues with spawn points being blocked. - v0.1: Light Scout maps only Installation Extract the files into your Xenonauts folder. All the files should go to the right place. For the Farm map pack, you will be prompted to replace a single file ("StoneWallSE_spectre") which you should allow (I can only assume that file isn't used in the vanilla maps as its broken; all I've done is fix it). FAQ "Can this map pack be used with other map packs?" Yes, these maps will work fine with other people's map packs as well. However, the large volume of maps in this pack has an unfortunate side-effect of drowning out other maps from the pool, so you'll tend to see a lot of these maps and only occasionally see vanilla maps or maps from other packs. Details This pack contains a large number (hundreds) of different maps which rely on submap randomisation to populate them with props and buildings. Strictly speaking, they're not entirely random: I have hand crafted a number of basic layouts and iterated them with a number of submap zones to ensure the maps are coherent and to include contiguous elements like roads and hedges. Nevertheless, the variety of different layouts and random submaps means that there should be plenty of variety. At the moment, this pack contains a full set of Farm and Desert maps. The Desert map pack needs to be finished with military base versions of the maps (for far there's just wilderness desert maps), but there's maps for all classes of UFO. In the long run, enthusiasm and energy permitting, I'm hoping to make a map pack for all of the different tilesets. Please note that I've not tested the maps thoroughly. As such, there will be some issues which need addressing. I know that there's some cosmetic things which need changing at some point; no doubt as well I'll have fluffed the spawn-locations and blocked them in some instances or something stupid. If you encounter any problems, then, I'd appreciate it if you could post in this thread or PM me details. Also, bear in mind that these maps are not going to be perfect. There are inevitably going to be rough edges (quite literally, in some cases!) and the design will not possess the same level of finesse as hand-crafted maps. What I hope I've done, though, is produce maps which are varied and random enough to not feel samey and which are also reasonable to play. What You Can Do: Making these map packs takes a lot of time. I'd be more than happy, therefore, to take contributions from others to include in the pack. In particular, I'm looking for building submaps for the Desert, Industrial and Town tilesets. Other kinds of contribution are of course welcome, but these are the things I know are going to take the most work. Submaps should be plotted in either a 10x10 or 20x20 area, and should *never* have any spectres on the outermost squares of each submap (to avoid clashing/overlap issues and to minimise risk of blocking spawn points). For the Industrial and Town tilesets, I'm thinking about doing some maps with some 30x30 set-pieces as well, so if anyone wants to have a go at something like that, it would almost certainly fit. If you do make something to go in the map pack, send me a PM with a link or post it in this thread. If you have an idea, or would like some more information before doing something, feel free to contact me by whatever means. All contributors will, obviously, be credited for their work. Acknowledgements Quick mention to Skitso for use of the building submaps he made which are now bundled with the game. Saved me a good few hours of work!
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