Jump to content

Search the Community

Showing results for tags ' ports'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • XENONAUTS 2
    • Monthly Development Updates
    • Xenonauts-2 Releases & Patch Notes
    • Xenonauts-2 General Discussion
    • Xenonauts-2 Bug Reports
  • XENONAUTS 1
    • Xenonauts General Discussion
    • Xenonauts: Community Edition
    • Xenonauts Mods / Maps / Translations
    • Xenonauts Bug Reports / Troubleshooting

Categories

  • Complete Mods
  • Xenonauts: Community Edition

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


Biography


Location


Interests


Occupation

Found 3 results

  1. Hello, After the game is released for desktops, I suggest a tweaked GUI version for tablets. The iPad is best suited for the tactical strategy genre, yet it is severely lacking those type of games. Any chances for this?
  2. Hey, I was wondering is Xenonauts made with an engine or did you all go from the ground-up(using SDL+OpenGl, etc, etc). The reason I ask is related to porting the game over to other systems. It sometimes is easier to port things over when it is made from the ground-up then using engines, but it is also true visa-versa. I hope to hear from you all soon. Correct me if I'm wrong, but it looks like you all are using C++ and OpenGl with SDL for sounds and input...
×
×
  • Create New...