Solver

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About Solver

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    Technology Enchanter

Converted

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    Sweden
  1. Up to you of course, but I think revamping them (to make them usable in some way) is the one thing about the mod which isn't "vanilla-like". Basically everything else is new content or rebalancing while continuing the vanilla feel and experience for the most part. Making alien weapons an alternative to the usual arsenal is, as I feel it, a more radical departure.
  2. An alloys/alenium conversion would be more interesting than what we have now, though I'm still not sure why (in a mod that's "vanilla style") there's a need to keep alien weapons. What's the idea behind it? Is it a problem in vanilla that you only use human weaponry?
  3. Got the chance to play a bit with this. One biggest complaint to get out of the way - the location of the ammo indicator in the UI sucks. I couldn't even find the counter at first, and I keep running out of ammo because I don't notice when I'm running empty. The way it's hidden under the UI bar, it's like you were trying to hide it. The early game is slightly more difficult perhaps - I see the early aliens have been boosted slightly in HP, which actually matters more not because of killing the aliens but because of suppression. They're a bit harder to suppress. Also it takes longer to get Alenium research. All good though. Androns might be slightly too aggressive. I like their new behaviour overall, they feel like they should, but my first encounter with them was a landed Corvette and the Androns just kept streaming towards my troops without defending the UFO. Their aggression needs to be balanced with the defense goal so that they also do a proper UFO defense. I don't really see the point to making alien weapons remain in your stores unless you sell them. They suck so hard, I'm not sure why I would ever want to use them. The accuracy is so bad that I'd always rather use ballistics than the alien stuff.
  4. Some other bug will have destroyed things by then
  5. Right. There's the base name, then a 1-byte flag indicating "low fuel" status, then mission and kill counters (int), and hit points are after that as a float.
  6. Weird stuff. From the screenshots, it looks as if all soldiers suddenly get 0-range night visibility.
  7. That's a totally new one. Have you tried if this happens without other mods? Are you running any programs that can affect the video display (RivaTuner, f.lux, etc.)? Does this also happen in the main menu, or just in ground combat?
  8. About the portrait generator. Hair (including facial, eyebrows) also needs a black colour option - it's probably not less common than brown hair, and it's different. Facial scar options look really bad right now, very much as if they were painted over the skin as opposed to being part of it. Yes I know that's literally the case More hair styles would also be good if you do go through with the profession distinction. The current styles are a good selection for the military portraits but feel lacking for scientists. I think it will be a success overall, very easy to use, and it creates faces that actually look like realistic human faces, which is the main difficulty with such generators.
  9. You can attach it here on the forums, at the bottom of this reply box.
  10. They will retain the XML-spreadsheet format that they have if you edit with Excel or a text editor. Maybe there's also way of editing them in the application you're using, this XML Notepad, but I have never used it so I don't know.
  11. Ah. Those files are in some idiotic spreadsheet XML format. You need to use either MS Excel or a free program like LibreOffice, or you can just edit them manually in a normal text editor, although that is somewhat annoying.
  12. What does "can't mod it" mean? You open the file and you edit it - since you're presumably running into a specific problem, you should ask about that.
  13. Do you have a save game with that? Probably something very unusual about the tile the soldier's on.
  14. You're on a break, what are you doing here?
  15. But what if I like having to hunt down a 10 year old compiler??