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Tacobandit

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  1. I'm still not sure if this guy is a troll. I'm thinking he's toward the troll side.
  2. On another note, is it possible to unload weapons of their ammo?
  3. UFO Defense was my favorite. TFTD was OK, but the terror missions were too long for my liking. EU was great, but it needs more content. Apoc was fun, but I never tried to beat it. I have too much fun building hoverbike fleets and pretending that i'm playing grand theft auto.
  4. Yeah, like Xenonauts being the prequel to UFO Defense.
  5. Well it's a good thing that the Xenonauts aren't part of the military. They might do more... unconventional things. Thinking about this game in realistic terms is hopeless, because A) Why would they only send one skyranger? B) Why would the aliens not launch a full scale assault on your base the second you launch anything from your base, and C) Why would the aliens only attack one site at a time?
  6. I used the Dos Box recording software. Alt+f6 activate recording I believe. Yeah the AI does the job. It's not the best. I still think EU's AI is better.
  7. I didn't say the AI was nonexistent. I said it wasn't good. After turn 20, the AI knows exactly where all of your soldiers are at, so that's one of the reasons that they pop out of the UFO, shoot at you, and then pop back in. I don't know the AI's code or what it's programmed to do, but from experience, it's not very smart. Or maybe the game is just severely imbalanced. Basically it's me just being an idiot and breezing through missions on veteran. Scroll around to around 18 and there's this really hilly map. For some reason the sectoids don't want to shoot me. Whenever I spot a sectoid, I just shoot at it with every available man until it goes down. When the turn ends, his buddies don't even have the decency to fire back. Now there are some things that I do know that the aliens like to do (move forward, fire, then back out of LOS/ the occasional poorly thrown grenade (rarely accurate)/camp UFO doorways/ Pop in Pop out of doors). But they don't ever work together. They're all alien versions of rambo. I've lost more missions due to blowing myself up with proximity mines and retarded rookies missing an HE throw by 7 tiles than to the aliens. I never think "should I take this shot?" or "what will the aliens do after I do this?" because the aliens are retarded. Except for chyrssalids. Those guys are cold tacticians. I remember I was in a terror ship, sweeping it after destroying all the snakemen. Turn 21; they burst from those top 2 Terror unit containers and zombify 6 men on the spot. Long story short, I am victorious with 1 commander and 2 rookies. Everyone else though, I just shoot them with all my men, and hope the aliens aim at the rookies. The game doesn't really necessitate a lot of thought to your actions.
  8. I like both. I don't mind people who hate either. I mind it when people try to use opinion as fact. Take HWPs last post. He mentions 3 things that are "supposedly" in the OG, but aren't. The aliens don't know what cover is. When they see that they've walked out into the open and there are 10 xcom soldiers aiming at it, they don't retreat. The aliens don't know how to follow things or cues. Most of the time they just wander and if you happen to walk into their LOS they'll shoot you. And then he starts making up stuff about Mutons. "Mutons will always toss a grenade if there are multiple soldiers in blast radius and never otherwise.". The first half is true, the other is false. If a muton has a shitty chance to hit (say you're hunkered down inside a smoke grenade in full cover) and you're behind destructible cover, he'll usually nade you and leave you exposed to his other Muton buddies. Sometimes they'll work with floaters, surpressing your men while the floaters get into flanking positions. And then he says that the AI uses a random number to determine its action. Well no shit. If you didn't know, the player does too. Ex. Your sniper has a 35% chance to hit. Assuming you had squadsight, you'd shoot anyways because you are in no danger. Let's say you're in firing distance though and you have a 65% chance to hit. This is probably a bad shot, so you hunker down. The AI is controlling 3 mutons who have taken cover behind an SUV. They see that they have poor shots on your troops during the turn. Knowing that, they retreat and setup an overwatch ambush. Take the exact same situation and let's say that they all have good shots. They decide to shoot your men. The whole point of the game revolves around the RNG, because your actions have a bigger impact. The RNG in the OG was totally different; it determined firing angle, not whether or not it would hit. But oh well. He hath been blinded by nostalgia. It's too late to save him.
  9. @HWP Wait, you mean like how you only fought like 1 or 2 aliens at once in the OG? I mean, I don't ever recall fighting 18 aliens as soon as I stepped out of the skyranger either. Then again, the alien AI was stupider. But whatever. I'll just let you keep on hating the game. @nokim You could fire the Blaster launcher 14 times a mission (assuming you have a heavy plasma in one hand and a blaster launcher in the other, and that your kit is for each soldier: 1 HP loaded, 1 Medikit, 1 BL loaded, and maybe 10 stun rods). Usually I just fired them like disposable nuke launchers; fire n drop. 14 Blaster launcher shots can level an entire map. You don't even need experienced soldiers for that. Once you get the avenger, double that. The aliens will never stand a chance. The funny thing about the Heavy Plasma. It's extremely accurate. Aiming let's you use 110% of your aiming stat, and I believe that Autoshot used 50% of your aiming stat. I think rookie aiming stats varied from 40 to 70, so basically you're going to have good shots regardless of your aiming stat. I think the plasma rifle had slightly better aimed accuracy, but that's about it. This weapon alone is the most OP weapon in the game. It's an LMG/Sniper Rifle all packed into a lightweight rifle package that ANY of your soldiers can use effectively. It would be the equivalent of giving the sniper in EU the heavy plasma, and letting him shoot it 9 times a turn. Please don't say snipers are OP in EU. Every unit you had in the OG could be considered a sniper since they could shoot anywhere regardless of LOS with the highest damage projectile weapon in the game. And aim is a very subjective topic between the two games. Whereas a 34% chance to hit in EU is actually a 34% chance to hit, in the OG, distance was basically the big factor. Imagine that there was a firing cone in front of your soldier, and the lower the chance to hit, the bigger the cone was, with 0% chance being a whole semicircle in front of your soldier, to 100% being a tiny wedge a few degrees wide. If you ran up to an alien with a 0% chance to hit, you could still hit him. Likewise, running up to an alien and shooting him 6 times with a laser pistol that had an 11% chance to hit would most likely hit all 6 times. I guess we have different playstyles. I didn't focus on leveling up my soldiers until I had power suits. I just bought rookies and if the rookies ranked up, I replaced them with more rookies. I didn't sack soldiers. So what should they have called it? It's their IP. Why wouldn't they call it X-COM when 75% of the things in it are from X-COM? And the Blaster Launcher is basically a rocket launcher with more damage. Don't try to shoot down a battleship with an interceptor. You will fail.
  10. Uh no. You see, the biggest difference between the OG and EU is that you don't have Superior numbers. 14 rookies with heavy plasmas who can shoot up to 9 times each, with each shot potentially being an insta-kill, is much deadlier than 6 sniper colonels with like 25 HP and (Let's give them double tap) 2 shots each. Sure, your soldiers have more HP. But there are a crapload more aliens who can easily whittle that down to 0. Let's face it, 6 super soldiers vs 23 aliens is going to be a much harder game than 14 soldiers vs 13-15 aliens on a terror mission. Once you get the Avenger, it's laughable. Inversely, you almost always outnumber the aliens in every engagement in the OG. The only benefit that the aliens have is being on the defensive and superior weapons. You can take away their weapon advantage within the first month. Once you have personal armor and a heavy plasma for each soldier, congratulations! Your soldiers are now superior to almost every humanoid alien in the game! Here's what I'm going to tell you. 14 soldiers with the deadliest, 2nd most accurate, sprayable weapon in the game are VASTLY superior to 6 soldiers with weapons that can only shoot once (maybe twice). If we were to pit the two games' soldiers against each other, the OG ones would win through sheer firepower. End of story. Oh and I forgot blaster launchers. Once you get those, you don't even need to go more than 4 steps outside the skyranger to win. Did I mention that rookies can handle blaster launchers and heavy plasmas at the same time? TL;DR Numbers > HP But psionics you say? Moot. Once you get the psi-labs, it's only a matter of time before you can MC all the aliens outside and win the mission that way. 2.) You do realize that you can do the same thing in EU right? 3.) Yeah the maps get recycled after a while. But the OG had much less. Sure they were "randomly generated". By random being the barnhouse was on the left corner instead of the right, and maybe your skyranger landed inside a pyramid, trapping your soldiers.
  11. How long is a turn? Oh wait, no one knows. There go the real life stats.
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