Shoggoth
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V21 Experimental 1 Balance Patch Available!
Shoggoth replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Excellent idea -
[v20.3] Another CTD in EQUIP screen
Shoggoth replied to FGART's topic in Xenonauts Bug Reports / Troubleshooting
You're right, it does seem to involve changing role first. It definitely still happens to me that way -
[v20.3] Another CTD in EQUIP screen
Shoggoth replied to FGART's topic in Xenonauts Bug Reports / Troubleshooting
I am getting these crashes too in v20.3. Usually happens when I first create a load of jackal armor (as that's when I first need to go and select my troops one by one). usually after a few the game locks up. -
More minor stuff. I think some info might be flipped on this barricade tile I often use these concrete barricades to hide behind. I don't know if they are all this way, but on this scout desert map, a xenonaut unit will walk through the front or back of these barricades as if it wasn't there, however, they will play the vaulting animation if it is crossed the long way.
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Geoscape Balance Discussion V19 Stable
Shoggoth replied to Aaron's topic in Xenonauts General Discussion
Awesome! Can't wait to try it out. That is a ton of changes!!! -
[v19 stable hotfix] Androns take cover
Shoggoth replied to SoftwareSimian's topic in Xenonauts Bug Reports / Troubleshooting
I know we're not going to throw out all that sweet animation/rendering/painting-over work, for so many frames in 8 directions, times possible weapons... just because of a bit of xenopedia text. Maybe the xenonauts just never got it on tape ?? I think they should be able to take cover...just a lot less inclined to do so. -
Are there other strategies besides this one?
Shoggoth replied to Shoggoth's topic in Xenonauts General Discussion
Whoa Nino! That's what I was wondering. I just started a new game, and I'm having hard time not going broke with only three bases (2 just interceptor bases), good to see that it is possible to do more. I must be managing my money poorly, because I'm definitely knocking most of the UFOs out of the sky. I'm going to try and be super careful and see if I can get that much coverage -
[v19 SC3 / Ground combat] FINAL MISSION
Shoggoth replied to billion's topic in Xenonauts Bug Reports / Troubleshooting
Not sure if you already tried this, but I noticed the ground past the door looks different on your picture than it did for me. If you destroy both of the power cores in the 2 side rooms, the floor beyond that door should become grey, and if you move all units to it they will teleport out of the mission. Once everyone is gone, the mission ends. Not sure if the tank is causing a problem, I blew mine up on accident, but it shouldn't be able to teleport if the cores are still intact. -
Not sure if it is really a bug, or just a work in progress. But you can launch and complete Operation Endgame more than once. and the geoscape keeps chugging along like nothing has happened. Also, the reapers in the last mission only come in one small group. Not sure if they are supposed to keep coming, but the text made it seem like they would become a big problem if the objectives aren't met quickly.
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Are there other strategies besides this one?
Shoggoth posted a topic in Xenonauts General Discussion
I've found that what works best for me is to go with two bases, one as a "real" base, the other as just an interceptor base, built in the second month, with nothing else going on really. I keep 5-6 planes in each and I usually have only one foxtrot in each base until it is replaced with Marauder. I'm able to shoot down most of the UFOs this way. Doing this is the only way I've been able to ever get far enough to research everything AND unlock the final mission before the UFO waves and country unhappiness gets out of hand. Are people making it work with just one base? Are you guys doing well enough to sustain three bases? I haven't had much luck with any other strategy.