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mercy

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  1. The two screens in the first post are pretty good. Better make that your art style. Big surprise. You need to entirely redesign your concept of how a successful GUI looks like. Look at XCOM: Enemy Unknown window, button and font sizes, that's a pretty good direction. Forget tiny fonts.
  2. I just saw the game. :-oooooo Jesus guys. This GUI design is horrendous: you put everything onto one window, when you should have created clickable buttons leading to different sub-screens and at least 3x larger fonts everywhere. :-oooo Can't believe you dared to put this thing out for sale. :-oooo Wow.... Probably it was all because of the programmer gone. Jesus. Glad, I don't have to waste time with this. Bye.
  3. Good to hear Xenonauts sells, and hopefully will be selling well.
  4. - "Xenonauts Lost" on debrief screen changed to "Xenonaut Casualties" (because they may still survive) Does this mean you can go back for them later and land just to collect your own people? Or did you mean injured people, out of action?
  5. - Added a significant number of new maps from the community for the farm and desert tile sets This appears to be the single most important feature that picked my interest. There was never a UFO game that had user made maps before release. Hail to fantastic diversity! YEAH!!
  6. Might have bumped their ankle on the ramp getting on the vehicle.
  7. Look & Feel evaluation based on: http://www.youtube.com/watch?v=k9GCgvvQCT4 Very nice sound effects all over the Battlescape! Monthly performance screen: Great idea bringing back the XCOM datasheets in a new graphical representation, country funding this way looks clearer, more fun. Painted backgrounds looks nice! Fonts are too small. This is not a company financial sheet, were you want to hide values, this is a game, where fonts & numbers should be BIG like when Bingo or lottery draws are shown on TV. Geoscape looks OK now. Personnel / Training screen: Fonts could be 2x bigger. Lots of unused space on those sheets. Same goes for Research screen. Light Drone Wreckage screen: Increase font size 2x 3x, text is way too much, maybe break it into more paragraphs or just try to be economic with words? Writing only interesting & enigmatic phrases? "As the name implies ...[..]" This first paragraph is completely unnecessary stating the obvious like: "Looks like a cow of height, appears to have four legs, excretes at the back, eyes front and tongue suspected at front as well. It has been seen using a walking movement and our scientists suspect the creature "Cow" is capable of limited acceleration called running.." It should have been: "Saucer shaped recon drone equipped with light weaponry." -- Dogfight looks so curious in current state I would cut it out of the game entirely and replace it with the UFO DEFENSE solution. Try to increase sprite size of everything there by 2x or 3x or 4x? Player seems to have trouble selecting tiny craft icons. Frankly interceptors are not really easy to see. Battles at crash sites is still the strongest part of this game. Painted background look nice. Few other parts, some screens, sub-par soldier equipment screen and sub-par base building screens and the data-sheet management screens detract from entertainment value mainly by their looks and small fonts dangling in large sheet-spaces.
  8. Undeniable progress with so many builds here. However I want the absolute best the GoldHawk Team is able to do, so will only buy, after a few Release Candidates V30.X Stable. Will wait till then.
  9. Alien bases now include strong locked doors which can be blasted through This sounds very exciting! Also ablative armor.
  10. Based on Aug 3, 2013 Early access: Aug 1, 2013: https://www.youtube.com/watch?v=B6gnADbp-vU If you have locked down art, you can still finish the game with balance and good AI plus working, reliable features. The look is also important however: - Nice looking tile art and alien ships, beautiful environments!! - Hidden Movement screen is very good, as well as the research screen shown here on this forum. Vehicle Equipment is also nice. - Geoscape looks okay, you made a good decision to add that rectangle pattern filter/raster thing overlay. Country borders are a nice job. That big ugly green blotch representing the ship is a huge off-turner: you should add some dark lines of detail and some green highlights onto same green ship icon. - Your strongest attraction is the awesome Battlescape environment art, I would advertise this game excessively showing battles. - Excellent Alien Autopsy screens!!! You see the discrepancy, where the GUI and equip screens look so weak - with the New Tech Discovery screens looking medium quality/okay - and the autopsy is Top Notch? See the detail, shadows, highlights, textures on the autopsy screen? I would at the very least use the nice Alien Armor detail level/style seen on the Sebillian Autopsy screen for covering current plain GUI surfaces elsewhere. You should re-work GUI surface to have that awesome Sebillian Scales detail/style/look in other words 3D rendered elements! It can be done in Photoshop too if one is an old veteran. - I would increase font Size on most Screens = rework to make space for bigger letters or just set font "Tracking" <-AV-> to negative values. If a player can't read sh** on those screens because eye straining tiny font design the enthusiasm for "I want to play this" quickly abates.. to "meh..." - Air battle: ought to replace those green "Line of Sight" cones with animated ones that become more transparent/fade out with increasing distance from ship radar equipment. - Green and Red boxes need to be replaced with cool looking path indicators, see rectangles in UFO: Defense - Cross-hair is too big and ugly, obstructs target and anything when placed over: See nice cross-hair in UFO: Defense Cross-hair should embrace the target, meaning only have "cross-hair" pixels at the four corners and maybe a pixel line under or at the top to make it feel the "cross-hair" or in this case selection rectangle covers/embraces the target. The current concentric circles are too much. - I would redo the Battlescape GUI, currently it looks like too inept, it must have a greasy, rusty metal or worn muddy look, more 3D or more like worn F-16 cockpit instruments. - Soldier injury list screen after battle and Assign Soldiers to craft plus the various equip weapon GUI sections with the hand drawn soldiers look weak and might scare off buyers, because it appears 16 year old's doing Photoshop exercises with hand drawn line-art and filling surfaces up with plane color. Plain GUI surfaces should have 3D rendered lighting effects, grease, rust, tiny shadows where rust has eaten into the metal or scraped paint, highlights. Review Planescape Torment and Baldurs Gate 2 GUI.
  11. Seeing a recent state might change some variables in me favoring buy decision.
  12. The only positive thing of Steam - if we can call steam positive - that . Of course if you are using MODs custom made in any game, then because of update the MODs are deleted. In current state however Steam Xenonauts greatly benefits from this auto-update, compared to Desura.
  13. Nope. I think the scientist's head piece is well balanced. In fact the whole research screen now looks excellent. I found nothing to criticize. Good job!
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