Jump to content

SirAstral

Members
  • Posts

    25
  • Joined

  • Last visited

Reputation

10 Good
  1. Actually this has happened a lot for me. I have a character that will stupidly shoot through one of my guys that is obviously in the line of fire to snap shot an alien. That is pretty darn annoying. I have also had situations where an alien will walk in front of 4 units all with saved shots stop end turn and no one on my side takes a shot. Talk about wasted TU.
  2. This is exactly what I am talking about! I can deal with missing the enemy, I am just not okay with my friendlies taking damage or dying in obscene situations because of it.
  3. I just have strong opinions and a mouth that gets away from me. I just do not want anyone to get the idea that I am trying to personally insult them or anything when I am only upset about the situation. I do hope they can find a good way to balance it out. The other thing is that my standards are usually unreasonably high as well, but that is just because I am a picky person and I accept that. My idea on how to balance this out would be the closer a person gets to an enemy unit the higher risk they take in getting a first hand ventilation experience. This would include sneaking up behind an enemy. I think it would be reasonable for a an Enemy with enough reserve TU could turn around and blast someone because they hear a unit with a lot of noisy equipment trying to ninja them from behind. As things stand, ground combat is best fighting long range and sniping everything down. It really makes it a walk in the park and we all know that in real combat situations no one would ever send a whole squadron of snipers to the front line. It might be a nifty change to give snipers a long but narrow view range of 1~3 squares wide with double the distance where you have to spend TU to look around through the scope and where your peripheral vision is then obscured. It would also be cool to be able to use binoculars as well. These implements of war have long been missed in most war games, but I also understand that that also runs counter of the desire to create an edgy and fear provoking combat atmosphere.
  4. I do not mean to be insulting when I say this and I apologize if it sounds harsh, but I do see your point, I just do not want to accept it! Yes, I understand that they are moving, but keep in mind that the trade off is my own units getting shot/killed in the most obscene situations. The end result is that we are not only ignoring reality we are actually turning it on its head and instead made more sacrifices than gains for the sake of balance. Yes in some cases you have to trade off some realism for the sake of balance and expediency... it is a game after all, I just am not for sacrificing it to the absurd degree in which I see it in game.
  5. There is a problem with using the argument "this isn't real life" as a defense for "Clown Accuracy". And asking something to be realistic is not necessarily asking for it to model real life exactly. I would like for common sense to apply to the games I play and not rely on nonsensical implementations like the "Toothpick of Awesomeness + 999" to kill a baddie or balance a game. Close enough to physically touch something is 100% accuracy and the unwillingness to accept that would indicate someone that is not willing to take the time to balance things the correct way and acceptable to cheapening the gaming experience in a shallow balancing attempt. I am well aware that this existed in X-Com original as well and I didn't agree with it then either.
  6. SirAstral

    Мaps

    Agreed! Why is zzz1010 not 'officially' making maps for this game? just the couple of samples I have seen are freaking fantastic! I would love to play on those maps!
  7. My problem with Xcom:EU is that its not XCOM. XCOM is a tactical simulator, and the new one is just a run on rails where levels are designed for you to play in a pattern. I want entrenched enemies, enough units to feel like a war and not some tip-toe skirmish. Artificial constraints like, you can only get close and dangerously snuggly to capture an alien with this here stick are stupid. 1 Firetruck and a water hose would knock a lot of aliens out for easy capture in reality, so get off the stupidity. Tazer's and a couple of spikes attached to wires have a fairly decent range compared to close and snuggly as well. A better storyline would be nice too... not they are here for our resources because the other planets in our system has better resources with the added benefit of no pesky humans shooting at you while you take them. And for goodness sakes... put some damn clothes (think bio-suits) on those aliens... It is reasonable to assume that they have learned about microbes by now... having accomplished space flight and all that.
  8. Well, I tried to say this was a waste to time.... if you can't stop'em then might as well join'em. Here are my thoughts I pirate games to try before I buy. If I like I buy, if I don't then I delete. I do not feel sorry in the least for the losses against RIAA/MPAA and the producers slaven enough to contract with them. I do not like eating DRM for my gaming fix. I do not purchase games with unreasonable DRM such as StarCraft II & Diablo III. I do happily pay for good games and supporting Indie development projects with good game ideas with my hard earned cash! Xenonauts is one of them, despite it not quite working as well as I had hoped, but it is still not finished and I would still have paid the $30 just for the encouragement! It is still a good quality game, especially considering the situation and I bow to Chris and the devs who got together for this! If you do not support, WITH YOUR MONEY, the devs that make these games then they might not make anymore now will they? I prefer my devs to get the money they deserve directly, and for all invovled to be able to make a profit off the game and yes be millionaires if they make a good enough game. There is a reason the corporate thugs use heavy handed DRM, because they are thieves themselves and hate competition. Fair and practical copy protection for copyright works is reasonable so long as it does not destroy my hardware/software or my ability to play it offline or 50 years from now (with an emulator) if I get a hair up my arse!
  9. This subject is a touchy one for all and there are good points on both sides of the isle. The problem is that this is all a waste of time because neither side cares about what the other side thinks, so why waste time with it?
  10. I am on a bug reporting roll tonight wow.... I have noticed a bug where South American forecasted funding drops by 128 points every second. The rate of drop is consistent regardless of how fast I have set the time flow. Interestingly enough this is also the section where that missing alien bases was present when it disappeared from my save. I am becoming very certain that this rapid funding drop is very associated with the presence of an Alien Base. The rapid drop moved to a different Continent 'Russia' (went back to older save) and about 1 day later (game time) an Alien Base pops up. This is looking more like design and not a bug, however you can ease your losses by setting time to max speed until the base is revealed, so something does not appear to be operating as intended. This is definitely bugged. After reloading to a state just before the supposed Alien Base starts the funding drain I notice that the funding loss was then directly tied to my cursor movement. Literally the faster I moved my mouse the faster the funding dropped. If I held the mouse still, no funding dropped.
  11. I created a saved game the first time I saw an Alien Base appear. When I reloaded the save the Alien Base was no longer present on Geoscape.
  12. On the Geoscape when a UFO that travels at 2500km appears all saves made while it is present are corrupt and cannot be reloaded. I have tried to reload several times but all that happens is game freeze. This is not new to v17.1 it was also present in v16.1 I just had not reported it yet because I was not certain, but now I am. I finally found that the UFO in question appears to be the Heavy Fighter alien UFO. Saves made after the UFO has been shot down are good and can be loaded.
  13. It is possible to change soldiers equipments while they are in transit to a crashsite. All you have to do is goto base the soldier is at and double click on any solder in the personnel roster that is also on the transport ship. You will be able to change equipment as though they were all on base.
  14. i have the same problem this map, it is middle east maps. I can move my human units, but it is my vehicle that cannot move. I bet a work around will be to make sure your units are all packed at the front of the chinook near cockpit rather than close to the rear ramp.
×
×
  • Create New...