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Gribbstar

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  • Location
    Birmingham, UK
  • Interests
    Games, movies, my children
  • Occupation
    Web Developer
  1. http://www.goldhawkinteractive.com/forums/showthread.php/5744-Experimental-Build-V19-available-%28instructions-within%29
  2. Aliens are ignoring some LoS for me. Had them shoot straight through scenery (alien ship walls/doors) at me and kill troops
  3. I haven't got very far into the game but playing peekaboo with ship doors seems far too effective. Just line up at the door, open it, blast the bad guys and close it again. They don't even try to retaliate I guess this is a lot different when you actually have to explore ships?
  4. Research is pretty broken for myself. Can't seem to reallocate scientists after removing them from a project? Maybe I'm just being a bit 'special' though? [EDIT] Started another game and had no issues with this so it would seems it's either intermittent or triggered by something else.
  5. I feel your pain! Loving looking at the patch notes and watching how it develops but stopping myself from booting it up and losing a couple of days to it is agony... Waited so long for a good take on xcom that I really don't want to ruin this after I saw how good the early versions were. Keep up the great work guys.
  6. Both already greenlit but I do really enjoy both Gnomoria (simplified dwarf fortress with far better graphics) and Project Zomboid (Isometric zombie survival sim). Losing a lot of my life to these games
  7. Can't wait to get my teeth into the new improved Alien AI. I'm hoping it will be able to bait us, flank us and know that it can force us to make a stupid move into an overwatched ally for example. There is nothing worse than the thought of an invading 'superior', 'intelligent' life form having no grasp of basic ground combat tactics and just wandering around like lost sheep. I want to be crapping my pants at the thought of stepping off that transport. The tougher the better.
  8. A good list but I have to disagree on text size. Might be due to you playing windowed mode or something. I play full screen 1920x1080 resolution and have no problems with it. I actually really like the size it is.
  9. What you didn't make it so that we can swim through it? This is unacceptable! Joking, excellent work - really nicely done!
  10. So with the talk of tilesets and maps being end user moddable in the other thread, serious +respect to anyone who goes all out on a full hi-res old school xcom style mod Might even have a shot myself depending on how time consuming it is, or at the very least help out whoever is brave enough.
  11. Gribbstar

    Мaps

    Thanks for the info on the mapping terminology guys I think HWP hit the nail on the head above with what any well priced DLC should contain. I would still much rather it be openly moddable though as that gives a well grounded game infinite longevity. I've stopped playing xcom:eu because I know the maps like my own backyard. Not knowing for sure where the spawns will be doesn't change the fact that the cover spots around the deployment zone are always identical. The more maps, submaps and (IMO less importantly) tilesets we can get in xenonauts - the better. How does everyone else feel? Do you want map variation from a tactical or purely aesthetic standpoint?
  12. Gribbstar

    Мaps

    Forgive me for not knowing the technical terms you guys use here (submaps, tilesets etc), I haven't done my homework on it yet. As long as the look and tactical layout of the maps changed enough, I'd certainly be willing to throw my money at DLC. If given the choice between a reskin and more map layout variation, I'd have to go for the variation as that is what truly adds replayability for me.
  13. Gribbstar

    Мaps

    Will it be possible to mod stuff like this into the final game as an end user with a little technical knowledge and artistic ability? If not then at least rape our wallets with some future DLC
  14. Get it here: http://www.desura.com/games/xenonauts Requires a log in I believe.
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