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TheUbiquitous

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  1. Hrm ... that could be the case, then. But mine was a light scout, and I thought, maybe mistakenly, that aliens on light scouts are sometimes unarmed.
  2. I didn't see it as a glitchy tile. It seemed more like the alien was tucked in --- in a legal tile --- surrounded on three sides by the spacecraft. He wasn't actually underneath. It was a player perspective issue, the sort that could be solved by having a rotating camera. (Not that I'm suggesting a rotating camera.)
  3. Well, the movement phase does not appear to include enough time for civilian movement. So unless you removed the sound/time for civilians to move during hidden movement --- if you did, that's fantastic and exactly what should be the case! --- there are no civilians on the new maps.
  4. Confirmed, daytime and nighttime both. Also, for every combat, I've had the same exact map, presumably one of the new ones.
  5. New thread for the hidden alien issue. (Not strictly a bug, but a feature request.)
  6. I had an alien hide on the far side of a spacecraft, tucked "underneath" the spacecraft. I couldn't see him from the player POV even though about 12 men should have been able to --- thankfully he was unarmed. Suggestion: When aliens are not visible due to tiles from the player's POV getting in the way, "ghost" either the offending building tiles or the alien so that the player doesn't have to go pixelhunting so blindly. Note: This is not a bug, strictly speaking, but a gameplay frustration. Given the player's POV everything rendered just fine. That's what makes this frustrating.
  7. Interesting twist --- the mechanic bug happens for only the first few bases I build rather than all of them.
  8. I had an alien hide on the far side of a spacecraft, tucked "underneath" the spacecraft. I couldn't see him from the player POV even though about 12 men should have been able to --- thankfully he was unarmed. Is there any plan to fix this sort of graphical thing? (Is this a new thread?)
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