Loki
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Posts
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Joined
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Last visited
Reputation
10 GoodConverted
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Location
Germany
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Interests
RPG
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Occupation
Student of Business and Law
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I use version 10.9.3
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I can run the game but almost all the text is fuzzy. I made some screenshots. I run the game on a 27" iMac in native resolution (2560x1440). Graphics card: AMD Radeon HD 6970M
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The Mac-Build of v.18 is up but unfortunately only for the premium preorder.
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Hey Chris, what's about a Mac-build? Is it already in the works or do we have to wait unties v19? Can you open a Mac-Anouncement thread so we don't have to scan through every other announcement-thread to find a clue about the mac-build. Thank you and have a good time with your family.
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Is it stable enough for a Mac-Port?
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Noooooooooooooooooooooooooooooooooooooo
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What about a Mac version? When do we see one of these again?
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Still only window-mode. This makes playing tactical no fun at all (scrolling is a pain in the a**).
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The Mac download is not available for Standard Preorders. I would have to pay 22€ to download it.
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This was exactly my first thought too!
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There are up to 3 planes in air-combat. One strategy is to let the UFO tail one of the aircrafts and shoot with the other two.
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he never said this should be for human aircrafts only! I like the idea and I like the way Belmakor stated it: first identify the problem then point to a possible solution. This doesn't mean that this is the perfect solution but I don't know a better one right now.
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First of all, we shouldn't discuss the possibilities in reality because after all it's a game with UFOs. So even if it's not possible for real missiles to hit explicit part of an enemy spaceship it could be researched and implemented. My intend for the maneuvers: It would be nice to have a choice not to have another tactical mission after the last 10 in just a few ingame minutes or so. There was a discussion about auto-resolving the tactical missions but I prefer to just shoot them to hell instead of just letting the CPU handle my soldiers. But with the maneuvers there would still be the chance that my pilots are not good enough and let the damn UFO crash-land. About the "hit the engines" maneuver: It would make it more difficult for the UFOs to maneuver during flight combat and you could tail the UFO with the bord-cannon and shoot the hell out of it. So the damaged engines would slow the UFO down and make the turn radius higher.
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I would love to see a buy screen too. But the new design is great.