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Hiraga

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  1. I don't think it could be called xenonauts 2, maybe evilnauts?
  2. How about uploading them to mediafire and posting a link in your thread?
  3. I have same answers as above except for these bellow. Yeah it also occurs with MIGs. Just click on X while you are intercepting a scout.
  4. As a researcher, he could use some parts of technology to improve his own abilities and capacities to better develop new technology, for example new sensors and so on. So I think it would be natural for every staff eventually use part of the technology to improve their work. For example the stores terminal to became a tablet and later maybe a minority report like screen, but of course it is up to developers to check if it is interesting or not.
  5. I would like to see him updated as we advance in technology development as the research guy and at least part of the cast to be female as we have female soldiers.
  6. I don't think it is possible to attach a savegame because the ground combat savegame was disabled in the last build, so unless goldhawk enable it again. If someone posts something it would be a savegame before chinook arrives at ufo site.
  7. This problem appeared first at v13, until v12 it didn't occur at all.
  8. Here is the screenshot of the sebillian spawing inside of a shotted down light scout.
  9. I would preffer to able sell them as x-com series.
  10. After I finished the ground mission and clicked in the button to exit to geoscape (in the screen showing soldier's advancement) the game goes to CTD. The memory dump is in this link. Thanks in advance.
  11. I am also excited by the next update, but as usual I wouldn't be disapointed if there is some delay. It's better a update with less problems than a fastened and buggy one.
  12. In this building, I cannot save the game in ground mission anymore, the game save it always before the mission. I don't know if it is intentional decision.
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