So, I'm not sure how psi is "supposed" to be working at the moment, but it still seems...problematic. I can understand it from a tone perspective, but as a gameplay mechanic in a tactical battle game, it's still pretty broken. I've just downed my first battleship, and there's (supposedly) a praetor on board. Having people get hit with dread at the beginning of the first turn (i.e. before either side has taken any actions) was a surprise, but I could work around having fewer time units. What's a problem is that on the aliens' very first turn (i.e. as soon as I hit the "end turn" button), I seem to invariable wind up with one of my guys either getting MC'd or berzerking; either way, somebody winds up dead. This is true in spite of the fact that everyone's got "99+" listed for morale, and I can't imagine the Praetor is *that* close to the drop zone. I was so surprised at this "drop-zone MC" that I re-loaded the combat-start savegame and re-ran the first turn a couple of times to see if it had just been amazingly bad luck, but it seems to happen pretty frequently.
Is this really working as intended? Because at the moment, it sure doesn't seem like there's any meaningful tactics I could use to handle this (outside of exploits like holstering weapons at the end of every turn, or save-scumming for good "vs. psi" rolls). Are there tips for dealing with this for the *actual* state of psi in the game (as opposed to "tactics vs. proposed replacement psi-systems," which some of the stuff in this thread seems to be).