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AvistTorch

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  1. I've had a crash during Air Combat. I think I was toggling a missile from inactive to active at the time. Aside from that, only the usual equip screen crash so far.
  2. Yeah, I'm still not 100% sure what a Medical Center does.
  3. Yep, I had the equip screen crash too, though from another base screen rather than Geoscape, after a mission where I had loaded a game. Other than that, I haven't had any problems so far, and this release has a great feel to it.
  4. Currently doing my Master's project in something like this. It's a massive pain in the butt, especially since I'm doing it in HTML.
  5. Agreed. My only reservation about the increased bleeding damage was that it effectively cuts soldier HP by a lot due to bleeding being applied at the beginning of the turn. It's irritating to have a soldier survive by the skin of his teeth, then immediately die due to wounds before you can do anything.
  6. I'd prefer to see a solution like this. It would be a little closer to the way the original game handled doors, and far better than forcing the player to do one of the things listed in the OP, since -shields aren't a good solution if there are multiple enemies behind the door -it would be silly to have to bring explosives for every single door in one of the larger UFOs -Sebillians can see through smoke. Besides, base doors and UFO doors look like automated doors, which logically might take a while to open and close independent of the TU it takes to press the open/close button or however they're opened.
  7. Try this link for the Web client: http://chaos1.vm.bytemark.co.uk/ChaosReborn/client_web.html The one posted above has an incorrect extra "\" on the URL. Anyhow, I plan to increase my contribution if things look dire.
  8. Agreed. It just ends up being busywork for busywork's sake rather than a tactic to defend again. I'm hoping the details will change over the next couple of months.
  9. I haven't yet brought a game to the point where this becomes an issue, but I've seen this in MetalCanyon's LP. I'm not sure if this is still a problem, but if it is, it's something I'd also really like to see fixed.
  10. I tried out Back in Action. Aside from the flavor/"soul" problems, there were a few main things about Back in Action I couldn't really take: 1. Explosives could only be planted on certain "destructible walls" instead of everything. Talk about taking steps back. 2. If I remember correctly, soldiers too close automatically went into melee, which hurt as often as it helped. 3. This is the big one: it was hard to figure out what enemies were/weren't in your line of fire and while, while the AI is great at getting right into a spot where you don't have a line of fire. In real-time and with no grid, this leads to a ton of frustration. Other pausable-real-time games either didn't feature combat in such intricate areas (UFO: Aftermath) or gave you tools to figure out lines of fire (like 7.62 and its first-person view).
  11. Hm? DotA has a somewhat similar concept if you stretch a bit, but is completely, completely different in terms of gameplay, so I'm not entirely sure what you mean. I'm probably going to back this.
  12. I'd take a screenshot but Print Screen is acting weird for some reason. Anyhow, it's in the Industrial tileset, a Light Scout trainyard map, inside a train-garage (end of the tracks) submap near the southwest end of the map. One of my soldiers walked through a door on the northeast side of the submap into an unrevealed area, and ended up inside a pile of steel pipes a tile or two away from the door. After becoming stuck, the soldier could no longer move. The pipes aren't directly blocking the door, but he somehow ended up inside them anyways. Later in the GC, a different soldier walked into a similar situation for an identical submap further east but didn't end up in the pipes.
  13. Oh yeah, how did I forget about Space Pirates and Zombies? One of my favorite games of 2011; it can get a little repetitive, but the gameplay mechanics were fun enough that I didn't mind at all. Don't be deterred by the name; it's a lot better than it sounds. Drox Operative... I plan to get that sometime when it's on sale.
  14. Jets n Guns is kind of like Raptor, though it's side-scrolling rather than top-down. Be warned it's the hardest western-made shmup I've ever played. Ever played Tyrian 2000? It's an old classic like Raptor and it's free on GOG.com.
  15. According to the video I watched earlier, they'll have a Second Wave option for aiming angles affecting cover bonuses as opposed to the simple flanked/in-cover system that's there now. Right now, I'm most interested to hear about what they'll do to the strategic layer (which even they've admitted doesn't work as well as they'd hoped), but apparently they aren't talking about that yet.
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