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cybrbeast

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10 Good
  1. Bought the game for the third time now Paid $20 in Bitcoin for the Bundle.
  2. Have you even played the game Ronkol? It's vastly different than the Firaxis game and also quite an upgrade on the original in most aspects, even introducing new things such as the air combat.
  3. Make it possible to have 1-tile sized player drones. I would love a good, quick and cheap scout vehicle. Like this:
  4. I would suggest a burst fire and full auto fire. Burst would remain 3 as it is, but full auto would fully drain the TUs and shoot an X number of bullets based on how many TUs there were.
  5. The Warehouse is full of free and useful 3D models. Personally I'd love to have a scout rover like this: But I've been told that it's currently impossible to have a 1-tile wide player controlled machine.
  6. You can already find multiple models in the 3D warehouse: https://3dwarehouse.sketchup.com/search.html?q=ed+209&backendClass=entity Sketchup is free and you can easily export views like so: Making the walking animation would be a lot harder though.
  7. Silent Storm is pretty amazing, it's quite old, but the 3D graphics hold up quite well, and the physics engine is the best ever in a Tactical turn based game.
  8. Great ideas, I especially like the idea of using the Xenonaut base tiles in other maps, because we don't get to see them a lot now.
  9. Would it be possible for Solver to change something so we can have one tile drones?
  10. Maybe it was because I've only used them in the early game when Androns aren't that strong yet, but they were quite effective. Or maybe you are playing at a high difficulty level?
  11. Glad to hear you're working on it! Bit sad that only you and Skitso are releasing map packs at the moment. I was hoping more people would get into mapping and modding when the game was released. Maybe I'll give it a try if I have some time.
  12. Couldn't it be possible that your soldiers not in the dropship still have their kit on?
  13. You need to bring electroshock grenades to face Androns, they are very effective.
  14. Many times a lot of UFOs spawn at the same time, my aircraft could well be fighting a UFO near the edge of my coverage while another goes over my base. Or my aircraft could be in the base refuelling. How would you deal with that? I think I'll try 4 defense buildings.
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