Jump to content

Photec

Members
  • Posts

    19
  • Joined

  • Last visited

Reputation

10 Good

Converted

  • Location
    Norway
  • Interests
    Gaming, Martial Arts, Reading, Movies and Diving.
  • Occupation
    Teacher. Yeah.
  1. 2 Radars give 10% for short and 1% for long, so it seems each radar adds 5% to short then.
  2. I either send two fighters and use one as a decoy, while the other uses a single missile and then just cannons, or I send 1 fighter, activate evasive maneouvers after entering enemy killzone and fire 1 or 2 missiles, depending on if the first one hits. When I meet new ships I always try to find out how much dmg they can take. I start with overkill and then use less and less weapons on each subsequent encounter till I get a crash.
  3. One base in North Africa, second base in southern Soviet and voila, you cover everything apart from the Americas with 2 Chinooks. Get some extra soldiers early on, train them, and this isn't really a problem. It's a freight chopper. It's not meant to go really fast. IMHO, it's working just fine. Admittedly, I haven't started getting intercepted, haven't come across terrorsites and haven't got a 3rd base going yet, in most of my plays, due to research bug
  4. Ok, so maybe one could take some dmg to AP as well when one is hit? A person who's been shot does NOT work at 100% afterwards Looking forward to the non-lethal weapons so I can get some probing in
  5. Any way to add flashbangs and fatigue in to the game? I'd love a non-lethal way to take out aliens, even for just a few turns, till the area is secured, so I can do some probing of my own. Fatigue is a mechanic I'd love in the game. ATM I try to run around as much as possible, so I can gain as much APs as possible. Guess I'm not the only one, so I was thinking of adding this, which you gain from both lethal and non-lethal damage, running at full AP over time, panicing etc. Just wondering
  6. <p><p>Loved XCOM, love Xenonauts. Really looking forward to playing the full, bug free game <img src="<fileStore.core_Emoticons>/emoticons/smile.png" alt=":)" srcset="<fileStore.core_Emoticons>/emoticons/smile@2x.png 2x" width="20" height="20" /></p></p>

  7. Dunno, but all of a sudden he went like this
  8. Save/load bug is really the only thing I find to be gamebreaking atm. The rest is merely annoyances compared to that.
  9. Would be great to have a tech tree, with prereq findings, so as to tell if something was missing. Once you know how it's supposed to go it's easier to report any bugs one might find
  10. Nice one. Still though, 1 day recovery? Most of my guys have to stay in bed for at least 10 days, but this guy gets to prance about like a unicorn 1 day after getting a face full of supercharged plasma?
  11. My soldier was hit pretty hard by a plasma rifle and died on the field. Post combat he is shown as having 1% hp and with a recovery of 1 day. Playing Ironman on easy. Can't add screenshot for some reason.
  12. Does anyone know if this happens when you save manually, or when you load? Testing an iron man run atm.
  13. No workaround on research bug? AFAIK I'm supposed to be able to research lasers after researching a recovered plasmarifle and pistol, but so far I've got nothing.
  14. Ah, yes, it was a scout, and no, I didn't try to stay in the ship for 5 turns. I'll try that the next time it happens
×
×
  • Create New...