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DeMente

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  1. I´d say that the civilians running towards the alien hoard is as much hostage situation you would ever need, on top of that they tend to stand in line of fire most of the time.
  2. I'd say known issue, if I have not happened to type worng in the search field once more? http://www.goldhawkinteractive.com/forums/showthread.php/1603-9.5-CTD-when-initiating-ground-mission-with-squad-from-second-base?highlight=empty Might be related at the least Pvt. DeMente
  3. Cpl. Knödelkopf - What the *bleep* is that, private? I told you to bring a RPG! Pvt. DeMente (accuracy 45) - It's new from R&D, it is a CTD and is promised to end the battle immediately. Sir!
  4. Hi Leo, That the battle restart is intentional, I'll try to add a link to a previous thread, if I fail search for Battlescape. http://www.goldhawkinteractive.com/forums/showthread.php/1691-10-cannot-load-saved-games-in-the-battlescape?highlight=battlescape I have no experience from the second issue, for the moment. Pvt. DeMente
  5. It is a minor thing: had 17 soldiers in total, 12 on the Chinook; 4 was in training; 1 in hospital. Once the 4+1 got back it says Unassigned (4) but in the list of Unassigned there is 5 soldiers. Must be that they hire Sectoids in the hospital, not only do they probe you and take your weapons away, you are no longer accountable as a enlisted soldier.. On a related note, but I can't say it is a bug - would it not be a good idea to have the Chinook-n selected first instead of the Unassigned soldier? Always have to click Chinook the first thing you do, but maybe that is to prevent CTD if you scroll through the bases and any Chinook happens to be out on a mission? Pvt. DeMente
  6. If you place a base too close you will get a window for "London" and can choose to send interceptors, somthing like that (dl new version right now), but that is fine by me, it does not CTD. Anyway, it is not that many cities in the xenonauts world, I just have to avoid those few when I set a new waypoint, or always zoom out first that they are not visible.
  7. Had a little handshake and got to close to a city while trying to deploy a F-17, I can say that this is still something that can happen in V10.1.
  8. Hi jimbofury, I have posted an update to the Workaround thread some days ago, basically never start two transport at the same time in Bases menu. Pvt. DeMente
  9. I've just added it to the workaround thread, since it is one of those things you just have to remember to do - or rather not to do. The eariler thread was [V9.4 - Geoscape] Freeze upon transfer of aircraft.
  10. Workaround for CTD with multiple transports in the air. Issue: The game CTD when one of your transports should land at a base, or you see a immobile transport at one start base. Workaround: Remember to only send one transport for everytime you are in Base management. If you like to send another transport, exit to Geoscape and let some time pass (see the C-17 start). Only thereafter can you continue with the loading of next transport.
  11. Failed to find the original report, so maybe that I repeat what has already been written. For me it happens when I alt+tab to windows, to read a bug report or something else. A base icon is restored when I choose "Go to base" at a message "[something] has been built at [base name]" PVT. DeMente
  12. It might not be my right to say this, but in the Xenonauts & Feature Requests there is a post Offer of assistance where Chris posts, "Yes, please post up the spelling errors in this thread." For some reason I could not manage 'from a thread' to 'another thread' to provide a direct link, but that is just me being clumpsy, I hope. PVT. DeMente
  13. At least I could name a soldier "YHDEKSäNKYMMENTAä" and another one to "åLDERSKRäMPöR" so I rest assured that EBCDIC-278 is implemented , but since the game force Capital letter upon everything (that can be seen), I take this opportunity to ask for a difference between I and 1, kind of looks the same to me.
  14. I see Matthew's note it will be fixed in the next build, but just noted something that might be of interest. Did a Quick Battle, and got a heavily damaged soldier (with 5 in health). During the alien turn, they blew up the Hunter but the game played on, until they killed that guy and he got -20/5 in health, then the game froze. So could it be overkill, getting a negative number in the health counter that is one reason the game freezes? I've tried to find something about it, apologies if it was reported already. PVT. DeMente
  15. For me it was (in 9.31) the main game, have not tried the terror mission quick battle ever. Will try it to hear if it is the new drone's sound. Yes it was very much like the movement drone sound, but looping.
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