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gnagust

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gnagust last won the day on November 8 2017

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  1. This may be a popular or unpopular opinion, I'd like to hear you guys opinion. So psi has been quite an important part of the Xenonauts, X-COM and XCOM games and have added mystery and unpredictability and overall improved the story. My problem is it featuring in combat. Start mission with well equipped squad. Let's do this! MG in the back spontaneously gun down the two in front of him. Move across the map making no tactical errors. Enemies are taken by surprise and barely have time to fire back. Two experienced soldiers run around cowering in corners. Make good use of my best shield guy in open area. Confidently holding his ground defending comrade behind him. Drop shield, stand up and both get shot. Finally at the UFO, all stacked up and almost ready, just have to reload. Rifleman fires at a wall pinning two of his mates. Allright that's solved and everyone is doing good. Shotgun wielding god who basically carried the mission so far get scared by a lizard or cloud or something and drops his weapon, runs into the ufo and is evenly distributed over the walls by reaction fire. I save the game and consider savescumming. End up just playing some other game instead. This is why I've stopped playing Xenonauts and most Xcoms. Psi for me just makes the combat arbitrary and unfair. When I get my own magic spells it doesn't get much more fun because both sides just kill themselves. It is in my opinion a game mechanic that punish you without a previous error or foolish move on your part. In chess it's not allowed to flick elastic bands at the oposite player's pieces, just like I don't like bs magic spells interfering in a TACTICAL combat SIMULATOR. Let me know what you think. Do I have a point or should I just git gud?
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