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xPDxTV

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  • Location
    united states
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    computer gaming
  • Occupation
    military veteran
  1. I became quite sick over the last few days and my voice has been out of commission i am currently working on a build 9.2 project however.
  2. Awesome! Was hoping this build was going to be released. Now hopefully i can compile a new video my viewers can really sink their teeth into! Keep it up Chris and Everyone at Goldhawk!
  3. Episode 4 is available here. I catch a couple more bugs on film so i hope the Devs and or testers check it out as well. Keep up the good work Goldhawk! I catch the loading from battle bug right in the beginning at about 2:00. I catch the new pathing bug from the Chinook at 4:40 twice. I catch the see through building bug at about 9:00. I catch another sight bug with the light scout where i cannot seem to get the entire ship visible starting at about 11:00 and becomes very apparent near 15:00 and 16:00. I catch the weight bug again at around 23:00. Then one bug during a night mission at around 27:50 where part of the building appears or seems to appear out of no where and is oddly placed blackness in my opinion. And one final bug in the video around 28:45 where i throw a grenade and nothing happens. It's seems to have just disappeared. Hope that helps
  4. Yeah the squirrel is actually a real life friend that decided to use the voice changing feature on his headset last minute so i went with. That episode was really fun to make and is mostly shenanigans, however, in the episodes 2 & 3 i start to break down the basics of the game. The new episode I'm working on for uploading to YouTube tomorrow around 6pm CST. I'm hoping to bring more details and specifics into the video about the game. I'll also be using my personal thoughts about the game and i must stress that the views in the videos are strictly my own and are in no way endorsed (although i hope seen and considered) by Goldhawk. I've been doing a lot of forum searching trying to absorb as much information as possible.
  5. Episode 3 has been finished and is available to watch here on YouTube. I also catch a bug on film and show a workaround on it at the 18:27 mark. [Edit:] This recording is of the currently newest version, build v9.1.
  6. I had this happen with one in a building killed with a Hunter's Rocket. During the aliens turn i was hung up but there wasn't even an alien alive there to reaction fire. [Edit:] I'm 99.9% positive it was a dead alien that caused this. After being shot with a rocket the Alien Icon you can click on to center on the alien was gone. However the camera centered exactly on the dead aliens original area.
  7. Soldiers not manually re-equipped after combat experience heavier than normal weight loads reducing AP in the next ground combat. Fixable by opening one soldiers inventory and re-equipping the weapon. APs will then return to normal in the following turn. Also fixable by manually re-equipping each individual soldiers weapon after a mission where extra weight is visible via the soldiers tab. [Edit:] This bug was recorded on film and is visible in Part 3 of my Let's Look at Xenonauts series at the 18:27 mark.
  8. I was able to also recreate this bug in my first ground combat, the soldier walked through the wall 2 tiles away from the door on the north? "top side" of the Chinook. Chinook facing bottom right on industrial tile set.
  9. I was able to replicate the results of TRGG22 after a few tailing attempts. With a full squadron "3 aircraft" tailing worked perfectly fine and i was unable to replicate the bug. After attempting to tail with just 1 aircraft in the squadron (F17-1) as soon i click "tail target" the game crashed. I was able to replicate the bug once again this time with 2 aircraft in the squadron after a few attempts. Sending starter aircraft (f17-1 and 2) with no result, aircraft (f17-2 and 3) with no result, then finally aircraft (f17-1 and 3) and replicated the bug.
  10. Please do not take this as bashing or trolling or anything but constructive criticism. But i whole heartedly agree with with Sectoids Statement here. X-Com while it is difficult and a little complicated doesn't make it impossible or impenetrable. A few minutes spent studying the manual, which you should do in any game regardless of a tutorial, will almost always put you in the direction you need to start learning the game. Since Xenonauts is in Alpha stages there is a learning curve you must get around, however, with that reading it's released manual should help you a great deal. As for tool-tips being in the game i cannot agree with that at all. It takes away from the hidden difficulty the original X-Com brought to the table with not knowing exactly what anything did, however, the information was available if you looked it up in the UFOpedia. With that all i am saying is do a little bit of leg work and you should be well rewarded with a delightful, yet buggy, alpha experience that is Xenonauts.
  11. Awesome! I was hoping this would be out by today =) so i could go along with my Daily LP Episode. Great work Chris and everyone at GoldHawk!
  12. Hey everyone, I'm Alex and i reside in the northern mid-west united states. I do Let's Plays in my spare time... I have LOADS of spare time. Feel free to hit me or my channel up anytime, link in my signature. Looking forward to everything that Xenonauts has to offer!
  13. Unless your like me and without step by step instructions will screw everything up trying to edit the files because i have absolutely no idea what i'm doing
  14. @ Gorlom No problem at all, i think everyone has posted something that has made no sense before, i know i have . Very cool i'll go looking into the Iceland Incident then, I am rather curious about it. @ Gauddlike Everywhere you go in the world you are going to find different accents so i do really appreciate that. I'm sure i will find more of the ineffective ways of playing some of those parts, but that's all in good fun of the learning experience I post about 5 new videos per week so you can expect to see 2-3 new episodes of Xenonauts weekly so check back often. I'm also running another Let's Play Daily series along with it so i don't want the viewers who are following that series to be neglected by switching strictly to Xenonauts. I am currently running a "Comment Vote" video on the main page that ends in just a few short days. Basically i'm having the audience vote on which game on a list they'd like to see next so if you feel like checking that out, currently X-Com UFO is in the lead so that's going to up my LPD schedule to 3 active games. I may need to do 6 videos a week to give all the games the love they deserve. At any rate if anyone else feels like voting just leave a comment on that video =) I really like to try and involve my viewers.
  15. So i took a look around the workaround thread and found the following fix for a spectre xml file, replacing ceasan/weapon with ceasan/noncombatant/weapon in all lines. So I've gone ahead and done that in an attempt to nix that bug in the butt. Thanks for pointing me in that direction =), we'll have to see if the invisible aliens and reaction fire bug still continues. Hopefully not though, we'll have to see if it pops up in any of the future battles as i have yet to actually test it i currently do not know. Crossin' my fingers! As for the sound file i really have no idea what you are referring to. Perhaps I'm missing something in your post but I am unsure of the relevance of this sound file.
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