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AradoX

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  • Location
    Aarhus, Denmark
  • Occupation
    Head of Risk Management
  1. I just found out about Xenonauts 2 right now. Amazing! Thanks for the update - I'm looking forward to throwing pre-order-money after you Nice, updated tactical combat sounds great, but I must say, that I'm already deeply in love with the new unique direction that the strategic level is taking. I think it will demand lots of wonderfully hairpulling decisions from the player, and provide a whole new sensation of immersion and involvement in a global conflict.
  2. Volcris: So true, and very well put. Yea, Silent Hunter! I haven't played the newest edition, but the old ones. I've never really been able to explain, why I liked one tiny aspect of the game. Namely I enjoyed sailing out of Kiel (or was it Flensburg) in the (very) early morning, standing on the top of the sub, and going around my homecountry Denmark to get to the hunting grounds. Strange, I know...
  3. I've done 4 - 5 missions too, without any problems (and Desura updated without probs also Well, I noticed that troops are not being deployed correctly. They're opposite of the setup (like the setup is turned 180 degrees), but that's already reported http://www.goldhawkinteractive.com/forums/showthread.php/2836-v14-Chinook-troops-arse-about
  4. Maybe a counter on the crashsite that says something like: "Site will be bombed by local forces in X days XX hours." (or is it random how long the crashsite remains on the geoscape?) Or explain it in the manual/tutorial/tooltips
  5. My daughter came more than 6 weeks too early, so that was a problem. So rather a little late, than too early. Good luck to all of you!
  6. Don't want to hijack the thread, but also a definate vote for randomisation from me!
  7. Nice idea - do you think it would be possible to mod it in? Like pack.wolf said it's not something that needs to be in the core game.
  8. Great ideas! I really like 1 and 3 (the right-click to quickly select weapons and ammo), I also like the exchange idea. Like some of the others, I do not think pick up/drop need quick actions - I might press them accidently... but I would not exactly mind if they were there.
  9. <p><p>Thanks alot! Haha, yep, I'm waiting for him to deliver it any time now - he only has a few hours left! <img src="<fileStore.core_Emoticons>/emoticons/smile.png" alt=":)" srcset="<fileStore.core_Emoticons>/emoticons/smile@2x.png 2x" width="20" height="20" /></p></p>

    <p><p>Btw. congrats on the promotion - nice touch with the avatar!</p></p>

  10. <p><p>Happy birthday!! lets hope Chris gives you a v9.1 all wrapped up and ready to open. <img src="<fileStore.core_Emoticons>/emoticons/biggrin.png" alt=":D" srcset="<fileStore.core_Emoticons>/emoticons/biggrin@2x.png 2x" width="20" height="20" /></p></p>

  11. When I saw this thread, I thought of the following from our own forum. Nothing special really, but it gave me a cheap laugh.
  12. No need to apologise! Btw, I also think I read somewhere that damage in tactical combat would hurt your base in the strategic level. So we agree
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