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Lonewolf187

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  1. Will the HE packs be able to blow through a UFO wall, unlike in X-com where they had to be modded to be able to do so?
  2. Hello everyone: I was wondering, if you research an alien will there be bonuses to damage against them to represent your troops aiming for weak spots? (got the idea from watching Battle for LA where they drag the alien into the police station still alive and start cutting into it to find its weak spot to know where to shoot it)
  3. Hello everyone: I've recently started getting into the Alpha for Xenonauts and I'm enjoying what I see so far. However I have a few questions and suggestions: 1.) Will humans be able to gain and train Psi abilities like in the original X-com? If they can not get them in the released game can it be modded in? 2.) Will tanks and fighters gain experience? The one thing I never understood in the original X-com is why your fighter pilots could never gain XP and get better abilities. It would make sense since the more missions the pilot survives the better he/she would get. The main reason I was asking about the tanks is because unlike the HWP's in X-com that were remotely piloted (thought the same argument for the fighter pilots could be made for them), however the Tanks in Xenonaughts has a crew member in side controlling them. Can they get experience as well? I realize they would advance alot more then the ground troops because of the armor and firepower of the tank but maybe they could have a reduced rate to compensate? 3.) Is there a way to tell your fighters to fight at long, medium, or short range? For example have the Mig sit at long range and shoot missiles and have the F-16 get in and dogfight with their cannons? 4.) Is there a way on the ground combat gui to tell what lvl the camera is on? I couldn't find anything on the main gui. I may have additional questions later, however thank you again for making this great game.
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