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Grimandevil

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  1. I had the same. changing some (non-crucial)mod load order may help. It only happens on the first load of the mod.
  2. I understand that xenonauts was meant to mimic the old UFO(or x-com), and is doing a fairly good job in it. But something really bothers me - empty globe. It almost looks like except for few 'nauts planes and ufos, humanity ceased to exist. We get occasional messages of shot down aircrafts or bombed warships, but never see them on globe, thus unable to defend or cooperate with them. Plus it would be more likely, that other world military forces would actually try to fight the alien crafts. After all, at the beginning, Xenonauts division have almost standard (slightly modified) aircrafts and weaponry. Its almost hilarious, how u try fighting planet-wide alien threat with a handful of crafts and others dont even bother to help (well, funding, yeah..) rather than being shot to pieces. Back in the days, there probably were too much limits for such performance, but not in 2015. Maybe it is something to consider for Xenonauts2. Also, maybe there is a mod for that?
  3. im trying it with [1.59+XCE] and it crashes the game. any chance somebody will fix\redo this mod?
  4. yea, the % char is used as prefix for special characters, and therefore alone was breaking the string. as for your comments, its reasonable enough, thanks for answering.
  5. actually u've used less characters than in vanilla. after some copy/pasting, i've got curious, why the game accepts default descriptions, but not yours. added image will demonstrate. here is fixed file w/o text aligning: http://rghost.net/84SPj9mz7 >and here is where i've tried to align text for default game font: httр://rghost.net/892CkQcFw (havent tested it yet) -- apparently, excel ate up all the styles. heres fixed+aligned file: http://rghost.net/6fywBjGsJ concerning the idea of not selling alien weapons, in vanilla u get paid for both: weapon and power cell; while in this mod u can only sell cells (you doubled the price, but only half of batteries are scavenged, i.e. for 10 guns in vanilla comes 20 power cells, 10 cells with mod). u should make gun parts a valid resource, or make em sell. btw 12-kilo shield is a nonsence, as nobody would wield such weight on 1 hand for a continuous time.
  6. so i'm trying to get that "strings - backup with weapon stats.xml" to work by myself, but failing miserably so far. and playing w/o those info really bothers me.
  7. Hi, i have an issue with the Ground Combat. Whenever somebody(sqaddie, npc, etc) moves or turns, changing LoS, the game breaks into pause for some period of time. At first i thought its normal, i.e. game calculates what it needs (and i'm running it on an old piece of garbage), but i figured if i switch to another soldier, the game unfreezes right away and continues untill the next stop, and so on. Sadly enough, i cant do that in the AI turn. Maybe it was adressed before and there is a solution to my problem?
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