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ringworm

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10 Good

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    norfolk, uk
  1. Gazz maybe you could mod it so you smother the aliens with your armpit instead of punching them when you run out of ammo, maybe even ram one of their heads up another ones rear end if they just shot you? throw in Micky and Donald and you've got a winning mod surely?
  2. I think that most of the people who are pre - ordering represent the most fanatical fans. there will be more than likely a lot of people holding back in fear of not receiving a game that will live up to their expectations or indeed that you will fold before the game reaches completion. my hat comes off to those who were the first to pre -order, with surely only your promise that their investment would one day reach fruition and to you guys for getting this far. As for me, I only found out about this game while seeing a random comment on the facebook xcom page a few days back and after seeing the video and seeing you guys are in the uk am willing to go premium, I can only hope more of the scroogy skeptics realize its not going to be a good game without our pre orders. As for ideas to further ideas to rattle our money boxes, maybe offer the game on disk on its completion, Easter eggs like signs with the persons name on in game. alternatively I would have thought there are government grants? and also surely more advertising would lead to more sales I would have contacted the people who are releasing the new jagged alliance to see if you can put a flyer in every game sold?
  3. Ok its been a while but the good things were:- 1 soldiers become suppressed from enemy fire & can eventually crouch or go prone (cant remember if this also also depends on their remaining ap and initiative skill level). you can also choose to shoot even if you have no chance to hit (it tells you when you select the enemy your chance to hit) just to suppress them 2 quick select visible enemy's and cycle of friendly units 3 quick select of available weapons (which you can cycle through with right mouse button) on screen, including grenades and the ap costs of equipping, priming and throwing the grenade are all included so you know if you have enough time to do this action (how many times have you equipped and primed a grenade in xcom only to find you don't have enough ap to throw it?) 4 area map 5 heavy weapons that have to be deployed (costing ap) and the ability for another soldier to help crew the weapon feeding ammo etc increasing the available ap each turn 6 crawling 7 leaders getting killed affects moral 8 vehicles had turn circles or you could turn the turret with right mouse click (pretty silly just doing a straight 90 degree turn) 9 you can see a silhouette moving around if you can hear something coming but not see it (you dont know if its an enemy or friendly) bad points 1 ridiculous artillery later on decimating your soldiers 2 laggy, jerky movement 3 laughable computer ai 4 indestructible terrain and it is also hard to tell what elevation it has 5 random crashes, long load times at the time it came out
  4. might i suggest if you guys haven't already played it you might draw some inspiration from squad leader. Its a bit of a marmite game and eventually it gets stupidly hard but some of the elements are very good, especially suppressive fire and the intended target eventually ducking for cover
  5. maybe a blind throw without looking, like just sticking your hand through the doorway while against the wall, would have to have a major accuracy penalty though
  6. im not sure how a proxy would do any of the things i said about?
  7. How about an expanding foam grenade (becomes solid after a few seconds). Either to stabilize a structure, hold an enemy (either permanently or temporarily, fully or partially) or as semi permanent cover from enemy fire
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