Jump to content

Nattfarinn

Members
  • Posts

    2
  • Joined

  • Last visited

Reputation

10 Good
  1. Oh, thanks! Good to know. I'll have to reimplement few things then
  2. Does XCE Base Mod follows these XML rules? I guess it's not. Does anyone knows what's the logic behind it then? My first guess would be: any XML file from XCE Base Mod has MODMERGE="replace" on the root node. Can anyone confirm if I'm right? I wonder it there exceptions of this rule. I'm in the middle of writing external parser and merger for game assets.
×
×
  • Create New...