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Charon

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Everything posted by Charon

  1. We finished with everything. The only things we have to do now are the ones which dont work, AKA gas and the country retaken code. I dont know if i was dreaming, but did you actually say something about retaking xenonaut bases after they have been lost, and that it actually works ? Oh right, and i almost forgot about special missions, when are they coming ?
  2. This is the most neglected modloader i have ever seen. Why do we even make an installation instruction ? Read the installation instrunction in the OP.
  3. Alwyas post your modloader if you report something. If you report something state what were the last actions you did, and the features of the crash.
  4. 1. Post the whole modloader. 2. Your modloader is wrong.
  5. Just calling it out, but X-Division changes this campy behaviour, we have the most experienced AI developer on our team, and even if it occurs it gives you adequate tools to deal with this kind of situation. Heres an example of an attack and counter attack on an alien carrier with and agianst aliens: While the aliens certainly tried their best i was just deadly prepared for it. But you should be able to see that the aliens try to pick a good opportunity for a counter attack, while still not committing everything, so their behaviour cant be exploited, but can still catch you offguard if you have even the tiniest bit of hole in your defense. SECONDLY ! X-Division doesnt have aliens which run or hide in the last corner of the map. They have a goal, which is to destroy you, and they try their best to achieve that in a group fashion. Again, this is all due to our AI programmer @drages. I also give input if im not satisfied with the AI. Ofcourse if their numbers get low they get a bit demotivated to play ultra aggressive, but that would the optimal behaviour anyway. They will always try to find a good angle to shoot at you though. Here is an example with only a low amount of units: @Pave You may be right, and in your playing style as well. I have played the ultimate game where we addressed all these issues for so long, that i may not be up to date to vanilla/XCE flaws anymore. Thats possible right now, and fire in the hole makes top tiles on UFOs destroyable, so there goes your entrance point.
  6. Search for the group X_Division on steam, im the administrator there. Twitch is ... Charon117 i think.
  7. Twitch is another option too. Both way, i can play and you learn, or visus verca.
  8. Well, i had a beginners "i take you by the hand" video series in mind, but if you are on steam you can stream and chat with me while playing. How does that sound ?
  9. This seems to be exactly what im talking about, instead of facing a problem with casualities you distort the result by backtracking time. In the end its just a matter of choice about playing style. All in all i think we are pretty much on the same page. Its all cool, i just want to tell you that you miss out on a different kind of experience and the maturing of skills which comes with it. Just calculate everything manually, its not that hard. There he goes ... . There goes another player which was educated by todays games to not think himmself out of a disadvantageous position. Its not fully his fault though, there is practically no other guidance available.
  10. Sace scumming never teaches you anything, it just rolls the dice again, imho. Im playing with way harder mods and way higher difficulty levels and deal with problems on ironman. Snapshots always work regardless of any reserving bar. Movementet, Doors, weapon change: config.xml grenades: weapons_gc.xml Otherwise, good guide ! For bigger UFOs i only found this. Its X-Division but it contains a lot of advanced techniques to use. May or may not be useful:
  11. If you are looking for guides there should be some on steam. If you are stuck why dont you watch some other people play ? There are a lot of lets play on youtube. If you dont like the door you can shoot it open.
  12. Nope, stuff sells for as much as the production costs minus working hours. Consider old equipment something like banked money, if you dont need it anymore you can sell it for as much as you produced it for, without getting alien resources back. The alien resources are one of your other measurement of income, and you only get them through raiding UFOs and shooting down fighters.
  13. @Solver I noticed that the aircomabt has a lot of limitations regarding colours. UFO projectiles have no blue channel, aircraft projectiles have only a green channel. Can you enable all RGB color ranges for all assets in the aircombat ?
  14. Yes, never loading a GC save is the most bug free method of playing. This is not X-Divisions site though but a save/load issue from the vanilla game/XCE. Your solution is the best bet you can get indeed.
  15. There is no bug like that for X-Division. Always post your modloader order when reporting bugs. This is an indepth thread of insight for this, there is no real solution though:
  16. Yes, you need a caesan medic. You need everything ! Or have you seen a sebillian throw a stun grenade lately ? The sebillian medics are more or less responsible for the improved medikits, because of their regenerative nature, while the caesan medics are there so that you can research the stun gas they are using.
  17. Looks like i was a bit unclear. X-Division is the game im talking about, but the difference is in the way you work and add content. Up until this point everybody just worked on it as far and as much as he could, and the different aspects were hardly intertwined with each other. Dont have the strings ? Just wait until the person comes back to do them. Then we grew bigger and bigger and started to add bigger and bigger content points with "The Hive" being the latest. This is where things fell apart because it needed support from across all parts of the game. To give you an example. I do 100% of the coding for The Hive, apart from the AI, but even i would be lost if Drages wouldnt give hours without end everyday to my visual requests. He literally spends 4 hours almost everyday to make The Hive as beautiful as i would like it to become. Without his support i would never do this because i simply lack the motivation to do everything alone, apart from the fact that drages is the best man for visuals. But it doesnt end there. We also need the sprites for the new units, Drages and I cant do them, and the strings. Ofcourse we could wait for them but these kind of things kill the whole project including motivation. There is simply no way we can just wait 3 months for things to get sorted out, we wouldnt even know where we left off. Think about it like 4 people carry a weight which gets calculated for 4 people and then 2 people go AWOL. Not saying the 2 remaining people cant do it, more or less, but that just kills all the momentum and motivation. No blame in all of that, everybody can have his/her time, but thats just the difference between a mod ( people come and go as they please ) and a game ( people give notice when they leave/stop working, and do something of a regular output every week/month ). This is the thing we have been discussing. This is what i meant when i said we were tending to a more game like ( working ) structure. The next thing we have big plans about is implementing a working armour class system, using the current code to its maximum, but we are hesitant because big projects take a lot of effort and again support from all different parts of the game and knowing you got a team to get things done is so much more motivating than seeing a lonely, rocky road ahead of you.
  18. This is a sitrep for the community, which i regularly like to give out, to let you know where we are at the moment. This is steam, read from bottom to top. Charon [Autor] Gerade eben ... Solver helps us to get the source code straight and to add new features into the game which makes X-Division so much better. Without his help X-Division wouldnt be where it is today. All of this leads us up to this point, where we are at the borders where we have to decide if we want to make a mod or a game. All of us tend to rather making a game, than a mod, because we really would like to, and the mod is practically finished. Nonetheless this needs some restructuring and a new outlet, and frankly speaking, way more manpower. Charon [Autor] Gerade eben @Stormfish3000 There is no programming language, its all notebook and xml data. A toddler could copy and paste and change 2 values, if you catch my drift. Yes, we also think we would need help. Here is what we wrote about that: http://www.goldhawkinteractive.com/forums/index.php?/topic/14289-x-division-needs-modders-at-dev-team/ If you want X-Division to be a mod than it is practically finished, some rough edges here and there + endgame left to do. Right now X-Division is where we Drages ever dreamed it would be. We have 1000% more and more indepth content than the vanilla game or any other mod out there. Not only that, we also write additional small mods which the whole community profits from as well like the "aircombat radio sounds 2.1" AND we revise and make old mods compatible for everyone to use, not only for the ones who play X-Division. Not even counting the incredible amount of knowledge we contribute for other modder and people to directly profit from. Continued ... Drages [Autor] Vor 16 Minuten No language. Just notepad and excel writing. Stormfish3000 Vor 2 Stunden I think you guys should have a lot more help if 13 months is the minimum... What programming language is this game?
  19. Talk about good game design: If anyone is complaining how hard things are, here is the explanation, or part of it.
  20. After countless tests i was finally able to reliably reproduce this behaviour. This behaviour happens when a melee/close range unit is in close proximity to xenonaut units from which they know have full/a lot of remianing TU to reactionfire. The way a custom AI reacts in this case is to "reserve" TUs AKA standing still all the time until the situation changes. 1. The AI will not go in if it knows xenonaut units have a lot of remaining TU, but will stay as close as it can and out of sight until a chance arises. 2. The lower the remianing Tu of the xenonauts the higher the motivation of the alien to rush in. If no reaction fire can be triggered custom alien units act like usual ( killing and stuff ). 3. The reaper code AKA MeleeVehicles or vanilla races seem to offset this behaviour indeed, and can "activate" custom race units without MeleeVehicles once they get into a proper range. This is due to how the game calculates "groups" to strategically position themself but doesnt actually change anything other than pulling custom race units into a group 4. This behaviour is due to the reserving TU code line once an alien is in a certain proximity to xenonaut units. With a proper AI this can be offset. GJ specifically offset this behaviour with the aggressive Reaper code line, to maximise the Zombify ability. So all in all, it is as we said. This kind of behaviour origins from the reserving TU code line, and was specifically offset by GJ with the Reaper aggressivness overwriting code for melee units. The same result can be achieved with careful AI coding and is nothing static, but originates from the fact the AI was made for ranged weapon units in the first place, close range weapon units needed a correction to stay active in close range. Ofcourse other variables like weapon damage, acc, etc ... influence the result as well, but were irrelevant for this test. If you give a unit a weapon with only 1 damage it will never shoot ofcourse, but in a reasonable damage and accuracy range, in which above tests were performed, you can achieve reasonable AI behaviour.
  21. Fixed. I will miss my invincible defenders ... . I guess this should have been fixed, but i didnt find the weapons you were talking about. Mind telling me the exact name ?
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