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[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
morr replied to Charon's topic in Completed Game Mods
Gauss Cannon has name "####" in workshop and in research screen. -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
morr replied to Charon's topic in Completed Game Mods
Antimatter Rifle MK-2 has name "####" in workshop -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
morr replied to Charon's topic in Completed Game Mods
I got phase 3 ufos attack on yesterday evening -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
morr replied to Charon's topic in Completed Game Mods
bugs in workshop screen http://steamcommunity.com/profiles/76561198002752676/screenshot/273978479675781312 "name for advanced smoke grenade http://steamcommunity.com/profiles/76561198002752676/screenshot/273978479675785533 "####" -seeker vehicle http://steamcommunity.com/profiles/76561198002752676/screenshot/273978479675789814 alien dark weapons in basics. reactor frag in basics. "basic alien control system dsb" in basics (what can i get from it?). -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
morr replied to Charon's topic in Completed Game Mods
It is not a problem for me. Yes I don't have enough alloys to manufacturing EVERYTHING too. But I think that is how it should be. You have to choose what do you need most. -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
morr replied to Charon's topic in Completed Game Mods
Bug report: http://steamcommunity.com/profiles/76561198002752676/screenshot/273978479653076697 Sebilian medic corpse has Caesan corpse image. -
morr changed their profile photo
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[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
morr replied to Charon's topic in Completed Game Mods
Ok. I will restart then. -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
morr replied to Charon's topic in Completed Game Mods
deleted -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
morr replied to Charon's topic in Completed Game Mods
I don't know. May be yes, may be no. Since I got shock weaponry I captured a lot of different aliens in missions. I'm 100% sure that I didn't captured large xemonorph (not queen. queen I captured). And I had only one my base assault, I captured no one in that attack. -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
morr replied to Charon's topic in Completed Game Mods
And my last post for today. The most annoying thing in X-Division for me is... CLOSED inner doors. It is not game breaking thing, but it makes UFO assault to be so easy. -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
morr replied to Charon's topic in Completed Game Mods
Here is my status Date: 25 february 1980 http://steamcommunity.com/profiles/76561198002752676/screenshot/273978328729130867 - grenades are ok. a lot of everything http://steamcommunity.com/profiles/76561198002752676/screenshot/273978328729131863 - interceptors are ok too except for transports. I still use slow chihook http://steamcommunity.com/profiles/76561198002752676/screenshot/273978328729132782 - interceptor weapons are ok too http://steamcommunity.com/profiles/76561198002752676/screenshot/273978328729133642 - this sucks. where are new tanks? I already have Pulse Laser, Alenium Cannon and Mag Railgun. Can't install them to anything. Something is broken here http://steamcommunity.com/profiles/76561198002752676/screenshot/273978328729134549 - a lot of random stuff here. Developer Items, Armor, Basic Alien Control System, Shock weapon and I think Phase 3 alien weaponry http://steamcommunity.com/profiles/76561198002752676/screenshot/273978328729135167 - it seems that phase 3 is not yet aired for me. I got first alien smart rifle somewhere in the beginning of phase2 http://steamcommunity.com/profiles/76561198002752676/screenshot/273978328729137012 - no new x-com weaponry at all except MAG-1. something is very very broken here in X-Division mod. http://steamcommunity.com/profiles/76561198002752676/screenshot/273978328729135916 - phase-1 seems ok to me. And I have one last available technology to explore: Heavy Plasma Explosives -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
morr replied to Charon's topic in Completed Game Mods
Everything works fine now. All researches are in place. Thanks for your help I think this was the problem. -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
morr replied to Charon's topic in Completed Game Mods
How should I install the patch properly? Should I extract all patch files to mods folder or to activate patch as separate plugin in mods manager? Stupid mods manager when I clicked delete X-Division it deleted other plugins. Now I had to reinstall the game once again :/ -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
morr replied to Charon's topic in Completed Game Mods
Thanks for you work! Got some issues with research. I had to rollback the patch. Before patch http://steamcommunity.com/profiles/76561198002752676/screenshot/273978328728914122 After patch http://steamcommunity.com/profiles/76561198002752676/screenshot/273978328728887180 http://steamcommunity.com/profiles/76561198002752676/screenshot/273978328728886074 ---------------- ADDED: May be it's my fault. I will try to reinstall Xenonauts. -
[1.65/X.CE V0.35.0] X-Division 1.00 Beta (1.00.11c)
morr replied to Charon's topic in Completed Game Mods
Shock Gun requires 82 of 102 TU to fire. 80% of TU. And it has 2 titles range. Imho it is too harsh. May be it should be at least 70% of TU? ADDED: Hmmm I think no. It will become too powerful othervise.